06-29-2016, 07:13 AM
Act 1: Act 2:
I got bored and making that new character art for Robo9 got me in the mood to make some pixel art.
I'm not sure if I'll ever finish this, but I'll likely update her every once in a while.
Princess Princess (from my Game Maker shooter game, Princess Fantasy Catventure)
Princess rules over Yumyum Kingdom, where the air always smells sweet and fruity. Her special powers are firing magic bullets and gaining a temporary power-up from eating certain kinds of fruit. Red fruit gives her fire-type bullets, yellow fruit rapid fire etc.
As a fighter, she can rely on her projectiles, which she fires using her punch attack. She can fire up to three projectiles in a row, followed by a short cooldown time.
<=To Be Continued=|\||
I got bored and making that new character art for Robo9 got me in the mood to make some pixel art.
I'm not sure if I'll ever finish this, but I'll likely update her every once in a while.
Princess Princess (from my Game Maker shooter game, Princess Fantasy Catventure)
Princess rules over Yumyum Kingdom, where the air always smells sweet and fruity. Her special powers are firing magic bullets and gaining a temporary power-up from eating certain kinds of fruit. Red fruit gives her fire-type bullets, yellow fruit rapid fire etc.
As a fighter, she can rely on her projectiles, which she fires using her punch attack. She can fire up to three projectiles in a row, followed by a short cooldown time.
<=To Be Continued=|\||
Shooting:
Princess shoots simply by using the punch button. She can shoot up to 3 projectiles consecutively before cooldown. This goes for neutral shots, crouch shots, jump shots and anti-air shots. Princess is moved back a few pixels with every shot due to recoil.
Duck Kick: Cat Nap:
Frames 2 and 3 (sleeping) repeat as long as the Kick button is held. Every start of the third frame, Princess creates a bubble.
Bubbles slowly move upwards, with slight accelleration. After a set time, they pop on their own. Bubbles slightly move horizontally at random (this also means they can float straight up if horizontal value becomes 0). The horizontal speed is set the moment the Bubble is created and the value remains constant up until it's destroyed.
Back Kick: Battle Monster Card Summon, Earth Dragon!:
All frames of the attack (magic circle and Earth Dragon) are overlapped by players, except the second frame (the pillar of light), which overlaps players.
Example:
The magic circle appears under the (nearest) opponent, no matter Princess' position. The magic circle itself is harmless and serves to telegraph the attack. The dragon does deal damage, obviously. This knocks the target into the air.
Only one dragon can appear at a time. If Princess tries to summon another while one is out, she'll flash the card, but nothing'll happen.
QCB-Punch - Special 1: Random Fruit Power-Up:
There's a random chance Princess holds up one of three fruits:
Strawberry: She shoots a ball of fire for massive fire damage.
Lemon: She shoots 10 electric shots in rapid succession. Individual shots are weaker than regular shots, but deal electric damage.
Pear: She shoots an icy bullet that freezes the opponent. Powerful, but not as strong as Strawberry.
QCF-Punch - Special 2: Bomb Berry Toss:
Throws a Bomb Berry in an arch that travels about 64x2 pixels high and 64x3 pixels far. The berry pulsates (2 frame loop) during the entire flight. It explodes when hitting the ground, opponent or any projectile. The explosion also damages Princess, so watch out for counter attacks!
GOGNIO Special: Eat Peach:
First reuse the starting animation of Special 1, with Princess holding up a Peach instead of a Strawberry, Lemon or Pear.
The moment the Felyne part of the animation plays (frames 5-8 not counting the Special 1 animation; where Princess puts her arms in the air), HP recovery takes effect. HP recovery can be interrupted if Princess is attacked before the effect.
Hearts (Heal FX) appear as sparkles around Princess during the Felyne part of the animation.
Spritality: Platinum Princess:
Princess transforms into Platinum Princess. Lightning strikes around her. About 2 every second for 3 seconds, within Princess' range of 64x3 pixels horizontally (64x1.5 on both sides from Princess' center). The lightning bolts are tiled vertically, so they stretch from the top of the room to the bottom.
Princess shoots simply by using the punch button. She can shoot up to 3 projectiles consecutively before cooldown. This goes for neutral shots, crouch shots, jump shots and anti-air shots. Princess is moved back a few pixels with every shot due to recoil.
Duck Kick: Cat Nap:
Frames 2 and 3 (sleeping) repeat as long as the Kick button is held. Every start of the third frame, Princess creates a bubble.
Bubbles slowly move upwards, with slight accelleration. After a set time, they pop on their own. Bubbles slightly move horizontally at random (this also means they can float straight up if horizontal value becomes 0). The horizontal speed is set the moment the Bubble is created and the value remains constant up until it's destroyed.
Back Kick: Battle Monster Card Summon, Earth Dragon!:
All frames of the attack (magic circle and Earth Dragon) are overlapped by players, except the second frame (the pillar of light), which overlaps players.
Example:
The magic circle appears under the (nearest) opponent, no matter Princess' position. The magic circle itself is harmless and serves to telegraph the attack. The dragon does deal damage, obviously. This knocks the target into the air.
Only one dragon can appear at a time. If Princess tries to summon another while one is out, she'll flash the card, but nothing'll happen.
QCB-Punch - Special 1: Random Fruit Power-Up:
There's a random chance Princess holds up one of three fruits:
Strawberry: She shoots a ball of fire for massive fire damage.
Lemon: She shoots 10 electric shots in rapid succession. Individual shots are weaker than regular shots, but deal electric damage.
Pear: She shoots an icy bullet that freezes the opponent. Powerful, but not as strong as Strawberry.
QCF-Punch - Special 2: Bomb Berry Toss:
Throws a Bomb Berry in an arch that travels about 64x2 pixels high and 64x3 pixels far. The berry pulsates (2 frame loop) during the entire flight. It explodes when hitting the ground, opponent or any projectile. The explosion also damages Princess, so watch out for counter attacks!
GOGNIO Special: Eat Peach:
First reuse the starting animation of Special 1, with Princess holding up a Peach instead of a Strawberry, Lemon or Pear.
The moment the Felyne part of the animation plays (frames 5-8 not counting the Special 1 animation; where Princess puts her arms in the air), HP recovery takes effect. HP recovery can be interrupted if Princess is attacked before the effect.
Hearts (Heal FX) appear as sparkles around Princess during the Felyne part of the animation.
Spritality: Platinum Princess:
Princess transforms into Platinum Princess. Lightning strikes around her. About 2 every second for 3 seconds, within Princess' range of 64x3 pixels horizontally (64x1.5 on both sides from Princess' center). The lightning bolts are tiled vertically, so they stretch from the top of the room to the bottom.
Princess
Bullets / Effects
Spritesheet
Bullets / Effects
Spritesheet