(08-10-2016, 12:09 PM)Trishty Wrote: [ -> ] (08-10-2016, 10:29 AM)xHighx Wrote: [ -> ]I managed to get the character texture working, but how exactly are you converting the .rip files into a mesh? All of the methods I've tried are separating the mouths and eyes from the body and end up looking like this...
I don't know, I think rip pokemon on the map will have eyes and rip in view detail they are missing or messing up. How do you managed to get uv and texture correctly?
Exported the model with noesis and flipped the texture vertically. What method did you use to convert your .rip files from your first image and second image? Wartortle when I exported it had different files for the eyes so knowing however you exported/converted your first and second image would help.
Can someone grab me the two trainer models then?
(08-10-2016, 05:06 PM)Carpaccio Wrote: [ -> ]Can someone grab me the two trainer models then?
The issue with this request is the amount of different possible textures. Skin color, hair, eyes, clothes... Thats a lot of different combos and textures.
I hadn't thought of that...I forgot they could be customized like that. Is there a default look for them though?
I could rip the textures using texturepacker
(08-11-2016, 03:13 PM)Carpaccio Wrote: [ -> ]I hadn't thought of that...I forgot they could be customized like that. Is there a default look for them though?
I made a little webapp that is basically a copy of the in game customization screen. You can download the Texture File you make, download a PNG Image of the model, and also download the models themselves. The webapp lets you fully rotate and move the model with your left and right mouse buttons. It's still a little buggy if you spam click buttons but send me a message if you find and major bugs or have any issues with it.
Link:
PoGo Viewer
Sorry to revive an old topic, but Holiday Pikachu and Holiday Raichu are different from the XY models: they have Santa hats. How do you get the models?
I apologize for necro-posting but how did you guys manage to get go working with NOX? For me it keeps crashing well before the game can actually start up