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Full Version: PSXPrev (PSX Model/Texture Viewer) (Released!)
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Hey guys, made a Patreon for the project:
https://www.patreon.com/rickomax
Thanks! Now we can finally view all the animations from Parappa the Rapper games.
Some unknown issues from psxprev i discovered:
1. Croc models don't have any UV Mappings
2. We get an error when scanning for TMD
3. Some textures on the vram pages won't show up on the model again (Nevermind. the models vram page is wrong and you can easily change it.)
4. PaRappa the Rapper & Um Jammer Lammy games at the end of an VDF animation is missing. (I don't know if thats normal.)

I don't know if these issues will be fixed in time, but it's worth a shot.
PSXPrev 0.9.6

Added Neversoft PSX files support (missing normals and textures at the moment)
Added auto limbs attachment feature to Neversoft PSX files

https://github.com/rickomax/psxprev/rele...sxprev.zip
You're on fire, man!!
Keep up the amazing work!!
Do you think you can add N-Space game support? because the data in Rugrats: Search for Reptar uses .BIN Files.
Does this work with pepsiman? I can't seem to get it working

Code:
Scan begin 02/11/2020 07:22:10
DiscUtils.InvalidFileSystemException: Volume is not ISO-9660
  in DiscUtils.Iso9660.VfsCDReader..ctor(Stream data, Iso9660Variant[] variantPriorities, Boolean hideVersions)
  in DiscUtils.Iso9660.VfsCDReader..ctor(Stream data, Boolean joliet, Boolean hideVersions)
  in DiscUtils.Iso9660.CDReader..ctor(Stream data, Boolean joliet)
  in PSXPrev.Program.ScanFiles() in C:\Repos\psxprev\Program.cs:línea 364
  in PSXPrev.Program.DoScan(String path, String filter, Boolean checkTmd, Boolean checkVdf, Boolean checkTim, Boolean checkPmd, Boolean checkTod, Boolean checkHmdModels, Boolean log, Boolean noVerbose, Boolean debug, Boolean checkCrocModels, Boolean checkPsx) in C:\Repos\psxprev\Program.cs:line 195
(02-11-2020, 05:23 AM)Santikun Wrote: [ -> ]Does this work with pepsiman? I can't seem to get it working

Code:
Scan begin 02/11/2020 07:22:10
DiscUtils.InvalidFileSystemException: Volume is not ISO-9660
  in DiscUtils.Iso9660.VfsCDReader..ctor(Stream data, Iso9660Variant[] variantPriorities, Boolean hideVersions)
  in DiscUtils.Iso9660.VfsCDReader..ctor(Stream data, Boolean joliet, Boolean hideVersions)
  in DiscUtils.Iso9660.CDReader..ctor(Stream data, Boolean joliet)
  in PSXPrev.Program.ScanFiles() in C:\Repos\psxprev\Program.cs:línea 364
  in PSXPrev.Program.DoScan(String path, String filter, Boolean checkTmd, Boolean checkVdf, Boolean checkTim, Boolean checkPmd, Boolean checkTod, Boolean checkHmdModels, Boolean log, Boolean noVerbose, Boolean debug, Boolean checkCrocModels, Boolean checkPsx) in C:\Repos\psxprev\Program.cs:line 195

Your iso is not a ISO-9660.
Try to find the image in the Bin format and us WinBin2Iso to convert it.
Okay, I found a working .bin, but it gives me empty models and mostly corrupt textures
https://i.imgur.com/x9OR7Am.png
PSXPrev 0.9.7

https://github.com/rickomax/psxprev/rele...sxprev.zip

Added TMD metadata loading
Added MIME-TMD loading
Fixed VDF/HMD-MIME-VDF playback
Fixed HMD primitive IDs
Added animation type parameter (Common, vertex-diff, normal-diff, per-axis, roll-pitch-yaw and matrix)
Added grid option
New version fixed the invisible models, but they're quite corrupt
https://i.imgur.com/CcV8uXH.png
https://github.com/rickomax/psxprev/rele...sxprev.zip
Added "Ignore TMD Version" flag
Fixed parser for older .PSX formats
(02-12-2020, 01:21 AM)Santikun Wrote: [ -> ]New version fixed the invisible models, but they're quite corrupt
https://i.imgur.com/CcV8uXH.png
That seems to look like the PlayStation Logo.
(02-12-2020, 09:02 AM)Cavan Ashton Wrote: [ -> ]
(02-12-2020, 01:21 AM)Santikun Wrote: [ -> ]New version fixed the invisible models, but they're quite corrupt
https://i.imgur.com/CcV8uXH.png
That seems to look like the PlayStation Logo.
Yeah, it does, but as you can see it's quite messed up
https://github.com/rickomax/psxprev/rele...sxprev.zip

Added light options
Added background and ambient color options
Added mask color
Fixed HMD vertex animation parsing
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