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Full Version: Starting out on pixel art
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Hey guys, I am a 3d character animator and am interested in pixel art. But I am kinda lost on how to start.
I messed around with graphics gale and am starting to get used to it. But the fact that it doesn't work with fps is kinda weird for me.

My question is. If you would make an intro or an animation you could put in between hd footage. How would one animate this? Nost of the tutorials on youtube are animations done for games. Do we make every sprite a different animation and import it all into flash and combine it into 1 big animation in flash? Or make a 16:9 aspect ratio but on a very low resolution and animate everything in graphic gale, and scale the whole animation up after you are done etc?

What is a default pipeline? Going from 3d to pixel art really makes me shift my thought on how to animate:p it feels weird:p

I apologize for all the spelling errors I may have made.
Listen dude, just do it.
Get in paint or Paint.net or whatever
and make a sprite. use a base if you have to. just make a pixel art and have some fun with it dude.
Yeah man i hear ya and i am doing it. But I was just asking this with the thought of improving my speed by having help with the setup of a scene or the way you do your pipelines etc
If you're concerned with the speed of your pipeline, try ASEprite. It's a tool meant specifically for animators and game developers and has features to support that. You work in animated ASE files which can then be exported as GIFs, grid-aligned PNG spritesheets or a PNG image for each frame. I'm not familiar with how you would pipeline these into Flash, but ASEprite gives you a lot of options so you can try out different things. If you're skeptical you can try the older versions for free.