09-13-2016, 06:24 PM
09-13-2016, 07:17 PM
(09-11-2016, 07:46 PM)TabuuForteAkugun Wrote: [ -> ]Any link to a budokai.ms which does not crash when importing AMO from Budokai 1? I want King Cold's model.
cool that you love ripping stuff
09-27-2016, 10:27 AM
Hey Guys If Someone Uploads Teen Gohan From Xenoverse 2 Do you want me to retexture him to have a base form
09-27-2016, 01:16 PM
(09-27-2016, 10:27 AM)Gotenks46 Wrote: [ -> ]Hey Guys If Someone Uploads Teen Gohan From Xenoverse 2 Do you want me to retexture him to have a base form
The Teen Gohan model used in Xenoverse 2 looks to me like it's the exact same model from Xenoverse 1. I think all of the models that were in Xenoverse 1 are in Xenoverse 2. Also I'm pretty sure most of the models from Xenoverse 1 have already been ripped by now so you could probably find Teen Gohan uploaded to DeviantArt or something. I never understood why DIMPS didn't include base form Teen Gohan in Xenoverse. Hopefully in Xenoverse 2 they include base form Teen Gohan since the shape of his eyes and his hair/eye color are the only things that really need changed on the ssj model.
10-02-2016, 08:07 AM
(09-27-2016, 01:16 PM)Sc4recroW Wrote: [ -> ](09-27-2016, 10:27 AM)Gotenks46 Wrote: [ -> ]Hey Guys If Someone Uploads Teen Gohan From Xenoverse 2 Do you want me to retexture him to have a base form
The Teen Gohan model used in Xenoverse 2 looks to me like it's the exact same model from Xenoverse 1. I think all of the models that were in Xenoverse 1 are in Xenoverse 2. Also I'm pretty sure most of the models from Xenoverse 1 have already been ripped by now so you could probably find Teen Gohan uploaded to DeviantArt or something. I never understood why DIMPS didn't include base form Teen Gohan in Xenoverse. Hopefully in Xenoverse 2 they include base form Teen Gohan since the shape of his eyes and his hair/eye color are the only things that really need changed on the ssj model.
They Wont
10-10-2016, 07:04 PM
(10-02-2016, 08:07 AM)Gotenks46 Wrote: [ -> ](09-27-2016, 01:16 PM)Sc4recroW Wrote: [ -> ](09-27-2016, 10:27 AM)Gotenks46 Wrote: [ -> ]Hey Guys If Someone Uploads Teen Gohan From Xenoverse 2 Do you want me to retexture him to have a base form
The Teen Gohan model used in Xenoverse 2 looks to me like it's the exact same model from Xenoverse 1. I think all of the models that were in Xenoverse 1 are in Xenoverse 2. Also I'm pretty sure most of the models from Xenoverse 1 have already been ripped by now so you could probably find Teen Gohan uploaded to DeviantArt or something. I never understood why DIMPS didn't include base form Teen Gohan in Xenoverse. Hopefully in Xenoverse 2 they include base form Teen Gohan since the shape of his eyes and his hair/eye color are the only things that really need changed on the ssj model.
They Wont So Is Anyone Gonna Rip Models From Xenoverse 2 And Put The Model Resource
10-11-2016, 10:22 PM
(10-10-2016, 07:04 PM)Gotenks46 Wrote: [ -> ](10-02-2016, 08:07 AM)Gotenks46 Wrote: [ -> ](09-27-2016, 01:16 PM)Sc4recroW Wrote: [ -> ]The Teen Gohan model used in Xenoverse 2 looks to me like it's the exact same model from Xenoverse 1. I think all of the models that were in Xenoverse 1 are in Xenoverse 2. Also I'm pretty sure most of the models from Xenoverse 1 have already been ripped by now so you could probably find Teen Gohan uploaded to DeviantArt or something. I never understood why DIMPS didn't include base form Teen Gohan in Xenoverse. Hopefully in Xenoverse 2 they include base form Teen Gohan since the shape of his eyes and his hair/eye color are the only things that really need changed on the ssj model.
They Wont So Is Anyone Gonna Rip Models From Xenoverse 2 And Put The Model Resource
Cause I Dont Know How to Unpack Xenoverse Models
11-09-2016, 01:19 PM
Here's what a ripped model looks like: http://www.mediafire.com/file/an5g917dmd...l_Form.rar
I've extracted and converted almost all the character models in the game. I just don't know how to apply the color information to the textures, the color information are in the texture files that end with dyt.
My friend is converting the models to XNA, I've sent the models to him.
http://3d-neo-sanctuary.deviantart.com/g...1&offset=0
If you anyone can tell me how to apply the colors I'll gladly do some for you.
If you wanna use XNA models in Blender all you need to do is install a plug-in http://www.mediafire.com/file/n34t1b1d1y...7.0%29.zip
After installing it you can import the XNA models to blender, then export them to whatever you want. Just remember to give credit to the author.
I've extracted and converted almost all the character models in the game. I just don't know how to apply the color information to the textures, the color information are in the texture files that end with dyt.
My friend is converting the models to XNA, I've sent the models to him.
http://3d-neo-sanctuary.deviantart.com/g...1&offset=0
If you anyone can tell me how to apply the colors I'll gladly do some for you.
If you wanna use XNA models in Blender all you need to do is install a plug-in http://www.mediafire.com/file/n34t1b1d1y...7.0%29.zip
After installing it you can import the XNA models to blender, then export them to whatever you want. Just remember to give credit to the author.
12-17-2016, 09:07 AM
Please, finish the script to export budokai 1 models completed !, please !
12-18-2016, 08:50 PM
(11-09-2016, 01:19 PM)Ozci Wrote: [ -> ]Here's what a ripped model looks like: http://www.mediafire.com/file/an5g917dmd...l_Form.rar
I've extracted and converted almost all the character models in the game. I just don't know how to apply the color information to the textures, the color information are in the texture files that end with dyt.
My friend is converting the models to XNA, I've sent the models to him.
http://3d-neo-sanctuary.deviantart.com/g...1&offset=0
If you anyone can tell me how to apply the colors I'll gladly do some for you.
If you wanna use XNA models in Blender all you need to do is install a plug-in http://www.mediafire.com/file/n34t1b1d1y...7.0%29.zip
After installing it you can import the XNA models to blender, then export them to whatever you want. Just remember to give credit to the author.
I Really Wish Someone Will Try And Bring The XV2 Models To The Model Resource As OBJS It Just Makes So Much Sense
12-19-2016, 04:31 PM
(12-18-2016, 08:50 PM)Gotenks46 Wrote: [ -> ](11-09-2016, 01:19 PM)Ozci Wrote: [ -> ]Here's what a ripped model looks like: http://www.mediafire.com/file/an5g917dmd...l_Form.rar
I've extracted and converted almost all the character models in the game. I just don't know how to apply the color information to the textures, the color information are in the texture files that end with dyt.
My friend is converting the models to XNA, I've sent the models to him.
http://3d-neo-sanctuary.deviantart.com/g...1&offset=0
If you anyone can tell me how to apply the colors I'll gladly do some for you.
If you wanna use XNA models in Blender all you need to do is install a plug-in http://www.mediafire.com/file/n34t1b1d1y...7.0%29.zip
After installing it you can import the XNA models to blender, then export them to whatever you want. Just remember to give credit to the author.
I Really Wish Someone Will Try And Bring The XV2 Models To The Model Resource As OBJS It Just Makes So Much Sense
His interest in models is for gaming or animation?
12-20-2016, 11:25 PM
I updated the Budokai script to import vertex normals and so now you don't have to manually reorient the meshes. I also have a script for the Shin Budokai series if you want to grab models from there.
Updated script
Shin Budokai script
Updated script
Shin Budokai script
12-21-2016, 09:05 AM
(12-20-2016, 11:25 PM)killercracker Wrote: [ -> ]I updated the Budokai script to import vertex normals and so now you don't have to manually reorientate the meshes. I also have a script for the Shin Budokai series if you want to grab models from there.
Updated script
Shin Budokai script
From what I've seen, the bones will not be ready anytime soon, it is very difficult in the architecture of the Playstation 2
12-31-2016, 08:24 PM
(12-20-2016, 11:25 PM)killercracker Wrote: [ -> ]I updated the Budokai script to import vertex normals and so now you don't have to manually reorient the meshes. I also have a script for the Shin Budokai series if you want to grab models from there.
Updated script
Shin Budokai script
Do you think you can make a script for Tenkaichi Tag Team? That would be awesome if you did. I have a model and texture from the game for reference. Thanks
https://www.mediafire.com/?k9hpzo1oztu6az0
01-08-2017, 02:37 PM
(12-31-2016, 08:24 PM)NotSoRed Wrote: [ -> ](12-20-2016, 11:25 PM)killercracker Wrote: [ -> ]I updated the Budokai script to import vertex normals and so now you don't have to manually reorient the meshes. I also have a script for the Shin Budokai series if you want to grab models from there.
Updated script
Shin Budokai script
Do you think you can make a script for Tenkaichi Tag Team? That would be awesome if you did. I have a model and texture from the game for reference. Thanks
https://www.mediafire.com/?k9hpzo1oztu6az0
Good luck for your extract models !