(09-21-2016, 06:36 PM)Ton Wrote: [ -> ]Yeah, I took it off because it's in the Genie stage, and is actually part of that.
Ah, I should have explained it a little bit better, but I referred to your info text on the sheet. It implies that the tongue sprite is still present.
Ah, ok. I'll update that soon. Thanks!
I took a look into the Escape to see the boulders that chase Al, and as it turns out, the boulders in the Beta are the same as in the DOS & Amiga versions. But there is a caveat when looking at them in frame-by-frame mode: some of their graphics are horribly garbled.
But I did manage to rip the boulders through a work around:
http://orig08.deviantart.net/69a0/f/2016...ajbua4.png
Wow, that has to be the most ugly dithering I've seen on a sprite. Looks like it was stretched with a paint program tool.
As for the DOS and Amiga ports. They're mostly identical to the original, other than a new HUD where Genie watches your health bar.
That, and higher quality music. The fun part with the HUD is how Genie reacts each time the hour glass goes down with each hit.
I love it when prototypes get released. With so much neat stuff to find from the early stages before they got scrapped or altered.
Shame they removed the Goofy hat from the lamp stage. I guess Disney didn't want them to spam too many cameos.
(09-28-2016, 08:38 PM)Dolphman Wrote: [ -> ]Wow, that has to be the most ugly dithering I've seen on a sprite. Looks like it was stretched with a paint program tool.
Well the opposite is true, because I actually had to down-size them in MSPaint from footage I captured from the DOS version.
And yes these are the same sprites in the prototype. The only reason why I did it with the DOS version was that of the 6 sprites in the beta, only three had graphics that weren't horribly garbled (misplaced tiles). Thankfully these four sprites from the DOS version fit the job description ad have a more "polished" look