04-13-2019, 05:38 PM
Mario Party 10's BFNM model importer script is not working for me. I'm getting this error when trying to import some models: --Runtime error: Vertex index in face out of range: [49157, 49157, 49157]
(04-13-2019, 05:38 PM)verdecillo66 Wrote: [ -> ]Mario Party 10's BFNM model importer script is not working for me. I'm getting this error when trying to import some models: --Runtime error: Vertex index in face out of range: [49157, 49157, 49157]Yeah, I know whatcha mean, I'll see what I can do about fixing those issues sometime after I've gotten a couple of my other scripts updated.
(05-02-2019, 12:18 PM)06pori Wrote: [ -> ]I tried to convert "Natsurio High School"'s model. with your Tamsoft_TMD.msYeah, I didn't have a whole lot of samples for those. I do now, so when I get a chance to update the script I'll be sure to make sure those ones work too.
Although it was generally OK,
but 'No ""+"" function for undefined' error occurred when loading some tmd models. as follows...
item/item003_0-item009_0...
npc/hair/npc_f_hair00,npc_f_hair10...
All tmd in the "npc/ear"
Most of tmd in the "bg/building"
Their 'glasses' are included in the 'item', but they can not be converted.
If possible, could you modify the scripts to convert them?
If you need them, I will send you a maxscriptListerner Log and a sample tmd.
(05-02-2019, 05:06 PM)Random Talking Bush Wrote: [ -> ](05-02-2019, 12:18 PM)06pori Wrote: [ -> ]I tried to convert "Natsurio High School"'s model. with your Tamsoft_TMD.msYeah, I didn't have a whole lot of samples for those. I do now, so when I get a chance to update the script I'll be sure to make sure those ones work too.
Although it was generally OK,
but 'No ""+"" function for undefined' error occurred when loading some tmd models. as follows...
item/item003_0-item009_0...
npc/hair/npc_f_hair00,npc_f_hair10...
All tmd in the "npc/ear"
Most of tmd in the "bg/building"
Their 'glasses' are included in the 'item', but they can not be converted.
If possible, could you modify the scripts to convert them?
If you need them, I will send you a maxscriptListerner Log and a sample tmd.
(05-02-2019, 05:06 PM)Random Talking Bush Wrote: [ -> ]Yeah, I didn't have a whole lot of samples for those. I do now, so when I get a chance to update the script I'll be sure to make sure those ones work too.thank you for your reply
(05-07-2019, 08:56 AM)06pori Wrote: [ -> ]RTB, I think your Tamsoft_TMD.ms that support 'SK Peach Beach Splash' and 'SK Burst:Renewal'.Yep, I'm already aware and have it mentioned in the first post. Thanks for the information, though!
I tried import heir tmd, almost the same as 'SK Estival Versus'.
Finally added support for The Walking Dead: The Final Season.
Added automatic texture importing for the rest of the games, thanks to daemon1 for pointing me in the right direction!
Added a ton of bone names, validated using the method used for the above.
Added model version auto-detection so the per-game options are no longer necessary, UI rearranged accordingly.
Fixed support for Batman: The Telltale Series in the process of the above change.
Added a failsafe should the hash databases not be in the expected folder.
Added a few missing formats seen in other games which aren't Mega Man 11.
(06-02-2019, 04:49 AM)Josou_Kitsune Wrote: [ -> ]I was wondering how are you doing with the GinTama Rumble .tmd script? I tried to use the SK script and it only imported the bones, though I think you already knew that.Next week for sure I should have some time to update that script. Been overly busy last month so I didn't get much time for my projects (plus I spent a lot more time than I had expected updating my Telltale script).
Here are Gintoki's H and L models http://www.mediafire.com/file/c1e9hehyb7...s.zip/file
(06-02-2019, 02:29 PM)Myrkur Wrote: [ -> ]How would I extract the textures for Senran Kagura - Peach Beach Splash? I already got the models from the .CAT files but cant find out were the textures are locatedFor now, you'll have to search through the CAT archives for "DDS" headers. There's also a tool out there that should be able to help with that, but I can't remember what its name is at this moment.
(06-02-2019, 08:22 PM)Random Talking Bush Wrote: [ -> ]Just a couple of minor-ish revisions for now -- for my Telltale Games model-importing script:Thanks for the reply please tell me if you remember the name might need a small tutorial on how to do it if your willing to explain just here for models and textures for a friend making an avatar in VRChat
https://mega.nz/#!Gs4khKqT!I_Le6211gRCoT...7KBEougLsMCode:Added a failsafe should the hash databases not be in the expected folder.
...and my Capcom MT Framework (formely "Mega Man 11") TEX-to-DDS QuickBMS script.
https://mega.nz/#!ilBCQIQB!9xkd_KXlfUrB8...2UwpwwJ-6UCode:Added a few missing formats seen in other games which aren't Mega Man 11.
(06-02-2019, 04:49 AM)Josou_Kitsune Wrote: [ -> ]I was wondering how are you doing with the GinTama Rumble .tmd script? I tried to use the SK script and it only imported the bones, though I think you already knew that.Next week for sure I should have some time to update that script. Been overly busy last month so I didn't get much time for my projects (plus I spent a lot more time than I had expected updating my Telltale script).
Here are Gintoki's H and L models http://www.mediafire.com/file/c1e9hehyb7...s.zip/file
(06-02-2019, 02:29 PM)Myrkur Wrote: [ -> ]How would I extract the textures for Senran Kagura - Peach Beach Splash? I already got the models from the .CAT files but cant find out were the textures are locatedFor now, you'll have to search through the CAT archives for "DDS" headers. There's also a tool out there that should be able to help with that, but I can't remember what its name is at this moment.