Does the Megadimension Neptunia VII / Dark Rose Valkyrie - TID to DDS script work with Mary Skelter: Nightmares for PSVita? When I use it, the converted .dds file doesn't seem to open in something like GIMP. I'm not sure if the script is working properly for this game or not.
I tried the Crash N-Sane Trilogy IGZ importer and there's this error
[
attachment=16162]
And so I looked at the text
[
attachment=16163]
The first time I used this script I just deleted some of this and it just imported the model.
Is there any way you or I could fix this?
Dusting off my topic for a sec to drop this off:
Bezel Engine Archive QuickBMS script
Based off of
aluigi's "Vroom SCNE" script here, I've given the script an update so now it works with both Endless Ocean: Luminous and Super Mario Party Jamboree.
...
Yeah, that's it for now. Haven't gotten a chance to update or fix anything else yet (barring replacing most of the Mega.nz links in the first post with the respective uploads on my GitHub page). Eventually.
(EDIT: I'm going to need to update the BFRES script to work with some of the changes for Super Mario Party Jamboree -- the alternate UV names and additional vertex position buffers for eyelids and such. Please be patient.)
The BFRES importing script has been updated with preliminary support for the changes with Super Mario Party Jamboree:
https://github.com/RandomTBush/RTB-3DSMa...h_BFRES.ms
Code:
Added support for models with additional vertex position sets (Super Mario Party Jamboree character faces).
Fixed UVs not working with Super Mario Party Jamboree models.
Fixed yet another vertex colour calculation issue with Switch models (e.g. Fire Rosalina's skirt being darker than it should be in SM3DW+BF).
If something doesn't work right (which is likely), let me know and I'll look into it. Just wanted to get
something out so that people can start ripping for themselves.