09-27-2016, 12:55 PM
Every now and then some incomplete submissions find their way onto the site (we are not perfect either). The goal of this thread is to find and list any submissions that have flaws. People can then make and submit improvements as revisions. Please, report submissions that are missing things or that need to be replaced. Some good reasons to report a submission are:
Here are some basic rules you should read before reporting:
There are currently no reports for The Models Resource.
There are currently no reports for The Textures Resource.
- If a sprite sheet is missing some frames or if a sound submission is missing some sound files.
- If the background of a sheet has the exact same color as the sprites.
- Bad quality.
Here are some basic rules you should read before reporting:
- Do NOT use this thread to make requests. You can use the requests forum for that if you meet the requirements to do so.
- Please prove that something is wrong with the submission. Provide a screenshot or video of the missing content.
- You can't expect people to do everything for you. Sometimes you have to do the work yourself.
- This list is merely a suggestion of what someone could do, not what someone should or has to do.
Davy Jones Wrote:http://www.spriters-resource.com/playstation/alundra/
These are from my beginner's era, I collaborated together with Tantrix who was as inexperienced as me at that time. Alundra tilesets have partly wrong palettes. There is also an unneccessary space of one pixel between the tileset blocks.
Shade Wrote:Davy Jones Wrote:https://www.spriters-resource.com/snes/clayfighter2/Most of those Clayfighter rips are missing a ton of poses in general. Too bad the game data is compressed in some way. : (
Except Hoppy, all characters' "fight lost" portraits are darkened, which can be fixed with vSNES (I guess).
I'll see about vSNES-ing those lose portraits some time soon.
Ton Wrote:http://www.spriters-resource.com/snes/coolspot/
Spot is missing some 100% completion frames and the background interferes with the sprites on some of the ending animations. The spider enemy is missing a lot of frames.
Ton Wrote:http://www.spriters-resource.com/snes/dkc2/
Rattly is definitely missing some frames, and Clapper probably is too. Maybe even some others.
Davy Jones Wrote:http://www.spriters-resource.com/snes/dr...adensetsu/
All character sheets miss the mode 7 frame for the strong headbutt. The version on the sheet is just the resized single frame, but not the original in its unresized form. It can be accessed through vSNES.
Davy Jones Wrote:http://www.spriters-resource.com/snes/dualorb2
Seriously, these rips are from my oldest tries to rip stuff from the SNES. And yes, they are absolute trash (incomplete, edited, waste of space). Nearly every sheet on TSR with this light-pink background colour and Queen Zeal as an avatar is from that time.
Davy Jones Wrote:http://www.spriters-resource.com/snes/ffquest/
At that time, I had no idea about vSNES. So the battle backgrounds are cut off (vSNES scene viewer helps), some characters are incomplete (vSNES Memory viewer may reveal them) and the monster vanshing animation is unneccessary, as it is made ingame (I didn't know that). Also some monsters are probably edited due to my problems with black backgrounds at that time, also some monsters share their colours with the regular battle background so I cut them out manually.
http://www.spriters-resource.com/game_bo...eartbreak/
captainkakarot64 Wrote:- Spat
There are sprites missing where he's riding on a fish or something like that and when he's dressed as a doll.
- Boss
He's missing his singing sprites and probably other ham-chat sprites.
- Rub-rub twins
There are sprites of them missing if you turn a stone into a gem and if a stone turns out to be nothing.
Davy Jones Wrote:http://www.spriters-resource.com/snes/il...heet/6501/
I would call this one Smithy's crappiest sheet, as it misses many many frames plus something was wrong with the walk cycle.
Davy Jones Wrote:http://www.spriters-resource.com/snes/il...eet/34851/
No idea about vSNES back then, so the Memory viewer might contain his last walk cycle.
Davy Jones Wrote:http://www.spriters-resource.com/snes/il...eet/65054/
Incomplete, what's missing is written on the sheet.
Davy Jones Wrote:http://www.spriters-resource.com/snes/mi...heet/9634/
Another early rip of mine. I just played it one time and threw everything I could get my hands on on a sheet and submitted it. The crumbling animation for the objects is probably edited as I had problems with the black background. Trash.
(10-10-2016, 08:54 PM)Midday-Mew Wrote: [ -> ]http://www.spriters-resource.com/gamecub...eet/30992/ This one is missing two Badges. Charge P and the unused red Charge P, as according to here: http://www.mariowiki.com/List_of_badges_...-Year_Door Note that the second URL I linked uses low-res versions of the sprites (I think?), or possibly it crops them? Not sure on that, though. The red Charge P is listed in the second URL as "Invalid Item". Charge P is a bluish/greenish (can't tell with the horrible lighting conditions in my room (where my computer and games are) and I don't remember what the color was supposed to be) hexagon with a letter C inside of it, with that little yellow smiley face in the lower right corner.
I've checked the list, nothing else in terms of Badge sprites seems to be missing. There's also a duplicate Refund badge on the sheet, the two Refund Badges are completely identical. Refund is the one with the Fire Flower inside of a circle, and is brown-and-yellow colored.
Hopes this helps!
Davy Jones Wrote:http://www.spriters-resource.com/game_bo...eet/49688/
I organized this sheet for an inexperienced ripper, what's missing and off is written on the sheet.
https://www.spriters-resource.com/ds_dsi...eet/79953/
There are a lot of things missing. For example: the background and the lights.
There are a lot of things missing. For example: the background and the lights.
Ton Wrote:http://www.spriters-resource.com/snes/ro...eet/46789/
The Hero is missing a bunch of sprites. I think, like Yoshi's Island, he's stored in segments, so that would make sheeting/ripping slightly easier.
Davy Jones Wrote:http://www.spriters-resource.com/snes/sm...eet/37334/
This one is a how-far-can-I-go sheet, I gave up after the first level.
Davy Jones Wrote:http://www.spriters-resource.com/snes/starocean/
GrotesqueWorshipInc made really crappy rips for the enemies, as they're incomplete and have transparency problems. The other (smaller) problem are my bosses (giants only), as I could have separated the rocks from the main sprite (but y'know, I had no idea about vSNES).
http://www.spriters-resource.com/playstation/suikoden/
White-Jet Wrote:Suikoden - Varkas and Sydonia have two different version of their hanged sprite. In the Japanese version, they were strapped to a cross rather than a pole.
Censored Gaming brought this up, but because they were using the PSP port, which had a wider screen, it didn't seem convincing enough, so I dug through Youtube in order to find the original PlayStation version just to make sure it was the same on both ends.
If the video doesn't jump to the time stamp, go to 1:10:50.
Davy Jones Wrote:http://www.spriters-resource.com/playsta...uikodenii/
These are from my beginner's era, I collaborated together with Tantrix who was as inexperienced as me at that time. Suikoden 2 Tiles have their black screwed up, as I erased it by hand and couldn't differ between pure black and very dark tones. There is also an unneccessary space of one pixel between the tileset blocks. The Misc. Tilesets 1-6 are fully ok, though.
Ton Wrote:http://www.spriters-resource.com/snes/sm...eet/52779/
People pointed out that there's an alternate Koopa flipping the shell animation. There's also an unused Swooper palette and unused Dino-Rhino fireballs (same as Yoshi's, also not ripped anywhere else). Additionally, Lakitu's cloud should probably be tile ripped because there are so many variations in it and there's no way the one here is complete.
Yoshi is missing some animations. (Swimming, Snowball, ...)
Ton Wrote:http://www.spriters-resource.com/snes/yoshiisland/
The bosses and enemies are REALLY unfinished. Both General Sheets are really old and outdated and can be condensed if we address the enemies.
Davy Jones Wrote:http://www.spriters-resource.com/snes/sp...eet/13431/
This sheet of mine is a huge mess, I just ripped everything I saw and threw it on one single sheet, NPCs, Enemies, Blobs, title, playable character, etc. Also incomplete as I gave up on one of the harder enemies.
Davy Jones Wrote:http://www.spriters-resource.com/snes/tr...eet/10169/
Another messy sheet, also incomplete.
Davy Jones Wrote:Waterworld (SNES)
https://www.spriters-resource.com/snes/w...eet/23986/
Belial missed at least one set of animations where the mariner uses a different gun.
You can see the gun at 1:15:40
https://www.youtube.com/watch?v=nhTdDLVS_Sk
(10-11-2016, 12:11 PM)Magma Dragoon Wrote: [ -> ](09-28-2016, 08:30 AM)Deathbringer Wrote: [ -> ](09-27-2016, 07:03 PM)Davy Jones Wrote: [ -> ]Ys (NES) - PortraitsIt might be an unused portrait tho because the tiles exist in the ROM but I never got it to show up in the game. That's if it's the character I thought it was.
http://www.spriters-resource.com/nes/ysnes/sheet/37026/
As far as I remember, Deathbringer pointed out that one portrait is missing, but I gave up on this game because the combat system is terrible.
The tiles:
http://www.hardcoregaming101.net/ys/ys3.htm
It is missing the Thieves Den portrait as far as I can tell.
There are currently no reports for The Models Resource.
There are currently no reports for The Textures Resource.
https://www.sounds-resource.com/game_boy...ound/2893/
Bad quality. Should be saved as wav but is mp3.
Bad quality. Should be saved as wav but is mp3.