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Full Version: Zelda 3d porting on a problematic .Max file
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I find a old project about converting in 3D a zelda map.
There is the video:

*ttps://m.youtube.com/watch?v=lm8XSdMdJ3w

Also in the description you can find the "source" download.
The problem is that the map model is a .max file almost impossible to open.....

In the readme inside the guy Write what he use:
-Illustrator
-Max2010
-Illustrate! plug-in
-Final toon plug-in

I think need the max with that plugin to open it....

Anyone know-how solve this problem?
I have already emailed the guy that made it,
Ill' wait for a answer...
Ok.
...


You can send a link. Or upload your .max file and we can see how we can do for you.
(10-13-2016, 04:27 PM)sutinoer Wrote: [ -> ]Ok....
You can send a link. Or upload your .max file and we can see how we can do for you.
There is the "source" package"
www.s-cape.biz/zeldamap.rar
Idea. You're using the 2010 3ds max. Try using a later edition.
Seriosuly bro, why are you using Windows XP
(10-13-2016, 06:26 PM)OS-PRIME Wrote: [ -> ]Idea. You're using the 2010 3ds max. Try using a later edition.
Seriosuly bro, why are you using Windows XP
Ehm i have a old pc cant use W7...
Actually im inoccupied dont have money for a new pc..
I have solved, the autor sends me a fbx version of these files.

I ask to him if i can repost it here, if someone want help him to finish the project.