The VG Resource

Full Version: Mahou Tsukai no Yoru Help?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I've been trying for a little while now, with no avail, to rip assets from Type-Moon's Mahou Tsukai no Yoru (Witch on the Holy Night) Visual Novel. They're packed inside of .xp3 files and, inside of the .xp3 files, primarily .tlg files (There's some .tft files and, for two specific ones, .ogg and .wav files).
         With what research I could come up with, these two file formats seem to be normal of the KiriKiri Adventure Game engine. I've been able to get through the .xp3 files via Crass and ExtractData, but I haven't been able to get to the .tlg files. Would anyone know how to go about doing this?

Here's the tools that I have tried so far:
Extract Data
Kirikiri (I attempted it on both krkr.exe and krkrtpc.exe, but with no success)
Crass
Susie32 (Here's my personal copy of it, including the plugins that I've tried)
Sanoba
Arc_Unpacker (Specifically 0.5 and 0.11, 0.5 is the first build that "added" Mahou Tsukai no Yoru support)

Here's a link to some sample .tlg files from the various .xp3 files in the folder, just in case. I'm starting to also upload the full .xp3 files, in case their extraction is the root of the problem. And if anyone could help me figure out how to rip the .tlg files, that'd be great! I don't think I am, but if I'm breaking any rules by linking to the tools' downloads, please let me know!

Ahahah, okay, update (10/30/2016)- I figured it out, sorry if I caused anyone anyone problems. Apparently I was missing an extra command in Arc_Unpacker, and that was causing the problem.