I've been shy on this for a long time. I knew I eventually had to bring it out of hiding after MegamanX9.com went down and reach more public eyes here at vg-resource.com. Getting introductions out of the way, my name is Corvus. Franken-editor, visionary, and an overall "I have too much time on my hands" kind of guy. I'm a big fan of the MegaMan games, mostly the main timeline. Every time I looked through threads and dug around on images for spritework, Xtreme 1 and 2 seemed to be the most...swept under the rug, as it may. It never got the attention it deserved despite it managing to fit an entire Megaman X experience onto 8 MB of memory. So, I decided to start a little hobby project to give this game the attention it deserves. That project is MegaMan Xtreme 2 Remastered.
Features:
-A what if situation: what if all the specs on the GBC were doubled for this game?
-Every sprite in the game touched up, color boosted, reworked, and given new frames.
-A brand new armor exclusive to this remaster.
-Maps touched up to be closer to their originals.
-reworked story and dialogue to bring things up to date.
-Every color used on this project is within the GBC color palette, so if the hardware was capable of it, all of these edits would be 100% possible.
And much more!
This project is far from finished. I will be uploading sheets and gif examples as sections as I go forward on this project. Any kind of feedback is appreciated and welcome.
Wow that looks really great so far!
Is this just a sprite project or is it going to be a full game?
(11-03-2016, 07:07 PM)shadowman44 Wrote: [ -> ]Wow that looks really great so far!
Is this just a sprite project or is it going to be a full game?
I have yet to find a decent coder. If I find one, I might turn it into a full game.
Awesome work, this is easily on par with the commercial pixel art from that era.
This looks amazing. I love Xtreme 2, but I never beat it (that final boss was too hard for me, maybe I should try it now 8 or so years later...)
Is there any chance I could use them in a project of my own? I'd give credit of course. I have nothing in mind now, but these have a lot of potential.
Nothing 100% ready on the holidays yet, sorry, guys. Still, just to keep this alive and keep things festive, have a penguin.
(11-03-2016, 06:57 PM)Corvus Wrote: [ -> ]I've been shy on this for a long time. I knew I eventually had to bring it out of hiding after MegamanX9.com went down and reach more public eyes here at vg-resource.com. Getting introductions out of the way, my name is Corvus. Franken-editor, visionary, and an overall "I have too much time on my hands" kind of guy. I'm a big fan of the MegaMan games, mostly the main timeline. Every time I looked through threads and dug around on images for spritework, Xtreme 1 and 2 seemed to be the most...swept under the rug, as it may. It never got the attention it deserved despite it managing to fit an entire Megaman X experience onto 8 MB of memory. So, I decided to start a little hobby project to give this game the attention it deserves. That project is MegaMan Xtreme 2 Remastered.
Features:
-A what if situation: what if all the specs on the GBC were doubled for this game?
-Every sprite in the game touched up, color boosted, reworked, and given new frames.
-A brand new armor exclusive to this remaster.
-Maps touched up to be closer to their originals.
-reworked story and dialogue to bring things up to date.
-Every color used on this project is within the GBC color palette, so if the hardware was capable of it, all of these edits would be 100% possible.
And much more!
This project is far from finished. I will be uploading sheets and gif examples as sections as I go forward on this project. Any kind of feedback is appreciated and welcome.
I know I'm a tad late to this, but I want you to know that I support this!
If you're taking some suggestions (like Easter Egg costumes), please let me know because I have a few!
(01-27-2017, 12:50 AM)Lucky_Bonehead_ducky Wrote: [ -> ] (11-03-2016, 06:57 PM)Corvus Wrote: [ -> ]I've been shy on this for a long time. I knew I eventually had to bring it out of hiding after MegamanX9.com went down and reach more public eyes here at vg-resource.com. Getting introductions out of the way, my name is Corvus. Franken-editor, visionary, and an overall "I have too much time on my hands" kind of guy. I'm a big fan of the MegaMan games, mostly the main timeline. Every time I looked through threads and dug around on images for spritework, Xtreme 1 and 2 seemed to be the most...swept under the rug, as it may. It never got the attention it deserved despite it managing to fit an entire Megaman X experience onto 8 MB of memory. So, I decided to start a little hobby project to give this game the attention it deserves. That project is MegaMan Xtreme 2 Remastered.
Features:
-A what if situation: what if all the specs on the GBC were doubled for this game?
-Every sprite in the game touched up, color boosted, reworked, and given new frames.
-A brand new armor exclusive to this remaster.
-Maps touched up to be closer to their originals.
-reworked story and dialogue to bring things up to date.
-Every color used on this project is within the GBC color palette, so if the hardware was capable of it, all of these edits would be 100% possible.
And much more!
This project is far from finished. I will be uploading sheets and gif examples as sections as I go forward on this project. Any kind of feedback is appreciated and welcome.
I know I'm a tad late to this, but I want you to know that I support this!
If you're taking some suggestions (like Easter Egg costumes), please let me know because I have a few!
I'd be more than happy to hear them!