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Pardon the slightly generic name, I wasn't sure what to call this thread. Anyway, here is a collection of my currently released sprite sheets as of this post. Note that there are no pictures because I wasn't sure exactly how to do it and I thought posting a lot of images would cause a lot of lag for some people:

Dragon Ball (Wonderswan):

Goku (Kid)
Goku (Adult)
Giran
Battle Sprites
Cards
Cutscene Backgrounds
Character Portraits

Chrono Trigger / Shi Kong Zhi Lun (NES Bootleg):

Ayla
Crono
Frog
Lucca
Marle
Robo
Battle Sprites
Crono's Mom
Guardia Prison Guard
Kino
Magus
Crono's House
Lavos Cutscene

Famicom Jump II: Saikyo no Shichinin:

Jotaro Kujo
Maeda Taison
Momotaro Tsurugi
Ryotsu Kankichi
Son Goku
Tar-chan
Taruruto
Chi-Chi
Kid Gohan

Golden Sun (NES Bootleg):

Isaac
Jenna
Kraden

The Legend of Zelda: The Minish Cap (NES Bootleg):

Link
Zelda

Dragon Ball Z: Super Gokuuden - Totsugeki Hen:

Bulma
Pterodactyl

The King of Fighters' 2000 (SNES Bootleg):

Character Select

Sound Novel Tsukuru:

Backgrounds (Part 1)
Backgrounds (Part 2)
Backgrounds (Part 3)
Backgrounds (Part 4)

Super Bombliss:

Blocks

Super Tetris 3:

Classic Mode Backgrounds
Magicaliss Mode Backgrounds

Teenage Mutant Ninja Turtles: Tournament Fighters (SNES):

Mini-Portraits

Soul Blade Super (Genesis/Mega Drive Bootleg):

Siegfried

River City Ransom EX:

Items

Teenage Mutant Ninja Turtles 3: Mutant Nightmare (DS):

Leatherhead

Planet Puzzle League:

Blocks

All in all, I've submitted a total of 49 sprite sheets so far, and hope to submit more in the future. I appreciate any and all feedback on my rips.

Any new and accepted sprite rips of mine will be made in new posts on this thread.
I know it's only one sprite sheet, but here's a new rip. I've been busy lately so I haven't had time to rip very much.

[attachment=7050]
I just realized I've been gone for about a month. Anyway, I've got a new sheet. It's the portraits from Mega Man Battle Chip Challenge. It includes most, if not all, characters in the game (NetNavis and their Operators, as well as NPCs and their generic Normal Navis).

Portraits

I'm pretty sure I ripped everything, I played through the game as Chaud from beginning to end and got most of the Navi Chips, with the exception of the alternate colored MegaMan.EXEs. I believe they use MegaMan.EXE's normal portrait however so I'm not sweating it too badly.

Let me know if I missed anything though, and I'll try to see if I can find it in the game and rip it.

Anyway, I hope all of you enjoy it, think of it as pretty much a Christmas present from me to everyone on Spriters' Resource. I'd rip more but tomorrow is going to be really busy for me. Take care and have a Merry Christmas!
After a long absence of about two years or so(!) I'm finally back with a new sprite rip.

Breath of Fire III:

Character Portraits

Notes on this rip:

This was relatively easy to rip overall. I ripped each character by placing them in the party member reserve (which is, as far as I know, the only way to see their full face portraits without a border covering most of it.) There were, however, three characters that you cannot do this with normally: Ryu, Teepo and Young/Teenage Rei.

Teepo and Teenage Rei are never able to be put in reserve because you lose them before you're ever given the chance to do so, meanwhile Ryu can't be put into reserve because the game does not allow you to take him out of the active party.

The solution? Character modifier codes that I found on YouTube.

With it, I added Nina to the party after Rei leaves to kill the Nue. She kicks Teepo into the reserve, which was how I ripped his full face portrait. Curiously, there was another Ryu in the reserve, which I didn't mind because it made it so I could rip Child Ryu rather easily.

I followed similar steps for Teenage Rei by adding him back into the party after he leaves, again bumping Teepo into reserve, I then switched Rei and Teepo, which caused Teenage Rei to be put into reserve, therefore allowing me to rip his portrait too.

Adult Ryu was the one that gave me the most trouble. Putting characters over him with the code simply bumped him into a different spot in the active party. I then decided to try something else. Using the modifiers, I put Teepo back into the party in all active member slots so that there were three Teepos. I then looked into the reserve screen and saw Adult Ryu there, finally allowing me to rip his portrait.

All in all, an easy rip with a few hiccups along the way as per usual. I hope everyone enjoys this rip, I've got a few more still pending as of this post, so stay tuned!
Hello! I'm back again with a few new rips from a bootleg game:

Super Blaster VII Turbo 28 (Bootleg):

Lon
Ziv

Notes about these rips: 

Super Blaster VII Turbo 28 is yet another Street Fighter II clone/port on the NES, featuring the original Street Fighter II cast (including the bosses), plus Andy Bogard and Mai Shiranui from Fatal Fury for some reason. All of them have clones with altered sprites (which is actually pretty interesting, as most bootleg games' clones are merely palette swaps, if that). Some such clones include Lon (Ryu), Kent (Ken), Li Chun (Chun-Li), Gale (Guile), Ziv (Zangief), Victor (M. Bison), and Antoine (Andy), among others.

Currently, I've ripped Lon and Ziv. They weren't too difficult to rip, though compiling their sprites into a sheet took a couple hours each. And, uh, that's about it, really.


In any case, thanks for stopping by. Until next time!
@SonicStorm478

Hello there, just saw your work for the game "Romancing SaGa 3: Boku No (Hack)" :
https://www.spriters-resource.com/snes/r...okunohack/

Excellent work, and was wondering if you have checked out the latest update v1.0h2 ?
It has even more cool sprites in this update.
Anyhow, stay safe out there and looking forward to more uploads from you !