I thnk you have to add more intesity to the warp effact, and maybe add also a noise effect.
Parametred with precision, effects can make scenes very beautiful !
(NB: In any GB games warp effects are used ?,to see their performance. Normally warp effects use a lot of buffer memory)
Quote:(NB: In any GB games warp effects are used ?,to see their performance. Normally warp effects use a lot of buffer memory)
Most of the GB Zelda games used that effect, if I remember correctly. Like Links Awakening
:
The fish itself in the sequence is a tile layer, which would explain why they could use the effect on him so easily. I also recall that a similar effect appears, when you enter the dream dungeon of the game. There are some more games but I don't know anymore which ones used this effect specifically.
Hello everybody, Gors here. The team's been busy with lots of stuff, there are lots of music and text to do.
First of all, we're happy to announce that this game will support three languages, English, Portuguese and Japanese. Well, that's because I'm proficient at all these languages anyway.
Secondly, we made the story look more fun. We're trying to implement mugshots and changeable backgrounds. As you can see in this mockup.
Lastly, I've improved the character sprites to make them more lively, and added a secret enemy... I wonder if you'll find it.
Nice to see this project is still in development
.
It's one of the projects that motivated me to do my own indie attempt. I have been following this project now for a while and I have to say this (even if you heard this a million times before), this project looks, dispite it's GB limitations, absolutly
gorgeous.
Keep up the clean work folks
.
(04-03-2017, 11:43 PM)Gors Wrote: [ -> ]First of all, we're happy to announce that this game will support three languages, English, Portuguese and Japanese.
Can I make a translation for French ?
Of course! we're eager to let people from all over the world play this game.
We've been busy with real life - gathering some money off works and commissions - but we're still lowkey working on this project
OK so do you can send me all the game text you have done by PM ? And if the context is "special" on some text, explicit it.
I'd be glad to provide a Dutch translation once you're done. I'm not 100% fluent (mostly lacking vocabulary) but it would be a fun project and hopefully would help me improve.