11-13-2016, 06:07 PM
It all started
1000 years ago...
The Holy tree of Pneu has been our protector since immemorial times. Standing in the same cliff resiliently, it has been fending off our world with its magical powers. Powers that no one can understand...
We cannot see wind; but we can feel it passing through you, gently caressing your skin and giving some life to dead leaves. The same can be said of Pneu's power... no one can understand nor access it, but it is obvious that its aura exists, and without it, we wouldn't be here.
Pneu has seen countless wars and its life was threatened under the force of many evil lords - but the courage of the heroes kept them from ever approaching this natural obelisk... Until now.
We cannot see wind; but we can feel it passing through you, gently caressing your skin and giving some life to dead leaves. The same can be said of Pneu's power... no one can understand nor access it, but it is obvious that its aura exists, and without it, we wouldn't be here.
Pneu has seen countless wars and its life was threatened under the force of many evil lords - but the courage of the heroes kept them from ever approaching this natural obelisk... Until now.
Vier Legend is a game about fighting and killing monsters, saving heroes and destroying the fearsome Dark Adder! Sounds like something you'd do in many other games, but here, there's a twist: you never attack! Press the button to create a shockwave to destroy enemy attacks and counter attack! The more you destroy, the more your counter will deal damage.
There are a lot of charaters to control, and lots of enemies to fight - how many warriors will you save before taking up on Dark Adder?
If you want to support this project and watch us closely, follow @vierlegend on Twitter! Of course, I'll post here too but we follow a daily tweet pattern, supplied by our team.
Also, we opened a devblog recently! There, you'll learn a lot about our method of developing ideas and how we achieve the results in gamedev. Click here to visit a World of Wonders and a Universe of Enchantments.
We recently opened up a page on IndieDB, too. If you want to give us support, this is the way
Don't forget to show this project to your friends who like pixelart, gameboy and chiptune. We're always working hard to give you all the best we can offer.
Original Concept, Graphic Designer, Artist, Composer, Script Writer: Gors
Programmer, System Developer, Site Creation, Planning: Tumeo
Scene and Event Programmer, Music Arranger, Sound Engineer, Secondary Designer: Vinicius
Character Design, Main Artist: Pamela
Enemy Design: Maripall
Website Management: Flicky
Public Relations, Beta Tester: Fernando
Programmer, System Developer, Site Creation, Planning: Tumeo
Scene and Event Programmer, Music Arranger, Sound Engineer, Secondary Designer: Vinicius
Character Design, Main Artist: Pamela
Enemy Design: Maripall
Website Management: Flicky
Public Relations, Beta Tester: Fernando