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If someone wants to rip Shurikein (the wireframe midboss on Blast Hornet's stage), Mosquitus (the midboss on the second Doppler stage), Vile and Dr. Doppler please go ahead, I'll take a short break and then check another game (either 7 or X2).
Oh yeah, I'm not doing the sample/proto stuff. Maybe all those could be included in their own separate sheet.
I'll take Vile, Doppler and Shurikein, I have partial rips for all of them already from past stuff I've done.
Wow, awesome job, Magma!
Woo, thanks, Tom!
Also, any opposition to just adding Hellcrusher's sample Sprite to its sheet? It's the only difference, not worth its own sheet.
If it's just one sheet, add it to the existing. If it's a full sheet, make it new. That my philosophy.
(11-24-2016, 09:06 AM)TomGuycott Wrote: [ -> ]Also, any opposition to just adding Hellcrusher's sample Sprite to its sheet? It's the only difference, not worth its own sheet.
Okay, I'll update the sheet later.
Nice! What a weird design that thing has.
I'll try to update the first post today.
Edit: UPDATED!
Wonderful job! Updated the first post!
This is it for the 16-bit games.
(11-29-2016, 07:51 AM)Magma Dragoon Wrote: [ -> ]
This is it for the 16-bit games.
Nice work! What do you mean "This is it for the 16 bit games" though?
It means I'm moving to the 32-bit ones.
Was gonna rip just the midboss, but all this stuff was easily available on the savestate.
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