11-23-2016, 05:35 PM
11-23-2016, 06:47 PM
I wrote a decompressor for those a while back, which I linked to in my QuickBMS thread:
https://mega.nz/#!rshmlagD!_VhYYrpjoXTVM...kSxnyAXwfk
https://mega.nz/#!rshmlagD!_VhYYrpjoXTVM...kSxnyAXwfk
11-23-2016, 08:04 PM
(11-23-2016, 06:47 PM)Random Talking Bush Wrote: [ -> ]I wrote a decompressor for those a while back, which I linked to in my QuickBMS thread:thank you so much !!!!
https://mega.nz/#!rshmlagD!_VhYYrpjoXTVM...kSxnyAXwfk
(11-23-2016, 06:47 PM)Random Talking Bush Wrote: [ -> ]I wrote a decompressor for those a while back, which I linked to in my QuickBMS thread:
https://mega.nz/#!rshmlagD!_VhYYrpjoXTVM...kSxnyAXwfk
sorry, but what's the name of the decompressor xD?
11-23-2016, 08:27 PM
(11-23-2016, 08:04 PM)0nepice Wrote: [ -> ]sorry, but what's the name of the decompressor xD?QuickBMS. Just run that program and choose the script file that I linked to in my previous post here, and then use that on any ZXNB files you want to decompress, and it'll output a DDS file that you should be able to open with any program that supports the format.
This should be the resulting sprite sheet. The colours may look odd, but that's the way it actually is in the game files for some reason, due to the in-game palette swapping. All of the enemy sprites and whatnot will turn out correct.
11-23-2016, 08:45 PM
(11-23-2016, 08:27 PM)Random Talking Bush Wrote: [ -> ](11-23-2016, 08:04 PM)0nepice Wrote: [ -> ]sorry, but what's the name of the decompressor xD?QuickBMS. Just run that program and choose the script file that I linked to in my previous post here, and then use that on any ZXNB files you want to decompress, and it'll output a DDS file that you should be able to open with any program that supports the format.
This should be the resulting sprite sheet. The colours may look odd, but that's the way it actually is in the game files for some reason, due to the in-game palette swapping. All of the enemy sprites and whatnot will turn out correct.
Thank youuuuuu!!!
(11-23-2016, 08:45 PM)0nepice Wrote: [ -> ](11-23-2016, 08:27 PM)Random Talking Bush Wrote: [ -> ](11-23-2016, 08:04 PM)0nepice Wrote: [ -> ]sorry, but what's the name of the decompressor xD?QuickBMS. Just run that program and choose the script file that I linked to in my previous post here, and then use that on any ZXNB files you want to decompress, and it'll output a DDS file that you should be able to open with any program that supports the format.
This should be the resulting sprite sheet. The colours may look odd, but that's the way it actually is in the game files for some reason, due to the in-game palette swapping. All of the enemy sprites and whatnot will turn out correct.
Thank youuuuuu!!!
07-20-2022, 02:06 AM
(11-23-2016, 06:47 PM)Random Talking Bush Wrote: [ -> ]I wrote a decompressor for those a while back, which I linked to in my QuickBMS thread:
https://mega.nz/#!rshmlagD!_VhYYrpjoXTVM...kSxnyAXwfk
Thanks. Could you help with this file? It's from Teenage Mutant Ninja Turtles.
https://drive.google.com/file/d/1nQ1T2Ju...sp=sharing