Thanks very much for these. In your readme files you mention bones and rigging, but since they're all OBJs, they can't have any bones in them - if you've extracted the skeletons, upload them as .blend files to keep the rigging.
Any chance you could do some of the other non-ASB characters from Eyes of Heaven?
I'm working on a model importer and XFBIN parser for this and CyberConnect2's other fighting games (.hack//Versus, Naruto: Ultimate Ninja Storm 1-4/Generations/Revolution and JoJo: All-Star Battle). Once I've gotten it to the point where the XFBIN stuff works flawlessly and doesn't require a million hacky methods just to get it to export, then I'll be releasing it to the public.
(01-26-2017, 02:15 PM)Random Talking Bush Wrote: [ -> ]I'm working on a model importer and XFBIN parser for this and CyberConnect2's other fighting games (.hack//Versus, Naruto: Ultimate Ninja Storm 1-4/Generations/Revolution and JoJo: All-Star Battle). Once I've gotten it to the point where the XFBIN stuff works flawlessly and doesn't require a million hacky methods just to get it to export, then I'll be releasing it to the public.
any updates to this script? c:
(01-31-2017, 11:13 PM)Demonslayerx8 Wrote: [ -> ]any updates to this script? c:
The model-importing section of the script's finished now, but I'm still stuck on trying to figure out why most of the XFBINs aren't exporting properly.
(02-01-2017, 02:02 AM)Random Talking Bush Wrote: [ -> ] (01-31-2017, 11:13 PM)Demonslayerx8 Wrote: [ -> ]any updates to this script? c:
The model-importing section of the script's finished now, but I'm still stuck on trying to figure out why most of the XFBINs aren't exporting properly.
Is the project on GitHub or somewhere where we can get the source for the current script?
(02-06-2017, 07:54 AM)PlanetWaves Wrote: [ -> ] (02-01-2017, 02:02 AM)Random Talking Bush Wrote: [ -> ] (01-31-2017, 11:13 PM)Demonslayerx8 Wrote: [ -> ]any updates to this script? c:
The model-importing section of the script's finished now, but I'm still stuck on trying to figure out why most of the XFBINs aren't exporting properly.
Is the project on GitHub or somewhere where we can get the source for the current script?
Knowing RTB, it's gonna be a max script.
so from my understanding, he has it to where the models import into max finished, but most xfbins dont seem to be exporting right?
(02-06-2017, 08:28 AM)Demonslayerx8 Wrote: [ -> ] (02-06-2017, 07:54 AM)PlanetWaves Wrote: [ -> ] (02-01-2017, 02:02 AM)Random Talking Bush Wrote: [ -> ]The model-importing section of the script's finished now, but I'm still stuck on trying to figure out why most of the XFBINs aren't exporting properly.
Is the project on GitHub or somewhere where we can get the source for the current script?
Knowing RTB, it's gonna be a max script.
so from my understanding, he has it to where the models import into max finished, but most xfbins dont seem to be exporting right?
By export, do you mean exporting to xfbin from max, or exporting from the ripper software?
Sorry for being intensely inactive everyone. Just to let you know I can't rip the bones as the models don't come with bones, and the on the occasion the bone files are found they're usually quite broken. I'll be checking this thread more often when I can. If you need any specific models ripped please ask. I'll see if I can remember how to work Noesis again.
(04-19-2017, 09:04 AM)THEWORLDOVERHEAVEN Wrote: [ -> ]Sorry for being intensely inactive everyone. Just to let you know I can't rip the bones as the models don't come with bones, and the on the occasion the bone files are found they're usually quite broken. I'll be checking this thread more often when I can. If you need any specific models ripped please ask. I'll see if I can remember how to work Noesis again.
May you please rip DIO,Jonathan,The Pillar Men and Dio Brando/Phantom Blood dio. If you could do that it would be very much appreciated
When I extract the color textures with Noesis, it dumps 2 files, ntxr000 and ntxr001, the first one is the normal colors, but what is the purpose of the second one? I'm not referring to the bump map which has the same name
(09-29-2017, 04:33 AM)Josou_Kitsune Wrote: [ -> ]When I extract the color textures with Noesis, it dumps 2 files, ntxr000 and ntxr001, the first one is the normal colors, but what is the purpose of the second one? I'm not referring to the bump map which has the same name
That would be the specular texture for when light hits it.
(04-19-2017, 09:04 AM)THEWORLDOVERHEAVEN Wrote: [ -> ]Sorry for being intensely inactive everyone. Just to let you know I can't rip the bones as the models don't come with bones, and the on the occasion the bone files are found they're usually quite broken. I'll be checking this thread more often when I can. If you need any specific models ripped please ask. I'll see if I can remember how to work Noesis again.
yea so having this in mind i tried uploading the models to mixamo and for some reason they show up colorless and with a ball for feet and i use mixamo as i haven't been able to figure out how to get my models into blender.
Hello, haven't you finished this up, TRB, by any chance?