02-16-2017, 01:22 PM
02-16-2017, 04:14 PM
If you have the GBA Rom, use the gbamusriper to find the sounds. (Provided it uses sappy.)
As for Sprites, this tutorial should help you.
https://www.vg-resource.com/thread-6718.html
As for Sprites, this tutorial should help you.
https://www.vg-resource.com/thread-6718.html
02-17-2017, 12:56 AM
this is a psp game
03-03-2017, 11:30 PM
03-04-2017, 10:52 PM
PPSSPP has a feature that lets you view a shot as you draw it into the frame. I've written a GE Debugger tutorial in this site's wiki, though I'm going to assume the "CLUT" is just going to show disassembled portions of most sprites, and it's lack of save options means you have to find a way to print and past your screen onto a paint editing software in order to get what you need from the game.
03-05-2017, 06:28 AM
(03-04-2017, 10:52 PM)White-Jet Wrote: [ -> ]PPSSPP has a feature that lets you view a shot as you draw it into the frame. I've written a GE Debugger tutorial in this site's wiki, though I'm going to assume the "CLUT" is just going to show disassembled portions of most sprites, and it's lack of save options means you have to find a way to print and past your screen onto a paint editing software in order to get what you need from the game.
https://www.youtube.com/watch?v=3psv-Gxwn6k
03-10-2017, 06:57 PM
Here's what I have about the sounds so far:
you have two archives- "sndstream.bin" and "sndsq.bin".
For the sndstream.bin , grab QuickBMS from here:
http://aluigi.altervista.org/papers/quickbms.zip
And, when you have that downloaded, download this script and run it on the archive:
[attachment=7266]
This will spit out a bunch of *.wav files, which require the ACM codec to be played(I don't know much about this, probably dependent upon your OS.) Download the ACM codec, and then grab foobar and play the files through here, which you can reconvert to any other specified formats provided:
http://www.foobar2000.org/download
For the "sndsq.bin":
Grab the Program PSound, and run the archive on it:
http://snailrush.online.fr/PSound/PSound.zip
That'll bring in a LOT of audio files, which you can also convert to wav by selecting the ones you want and hitting "Ctrl+V". In that archive, they're just flagged concatenated VAG files. That's it really.
You'll realize that there's no names for the files, which is true as there wasn't any provided in the archives that I had. When i get around to it, I'll be looking for the names. For now, I'll investigate sprites.
you have two archives- "sndstream.bin" and "sndsq.bin".
For the sndstream.bin , grab QuickBMS from here:
http://aluigi.altervista.org/papers/quickbms.zip
And, when you have that downloaded, download this script and run it on the archive:
[attachment=7266]
This will spit out a bunch of *.wav files, which require the ACM codec to be played(I don't know much about this, probably dependent upon your OS.) Download the ACM codec, and then grab foobar and play the files through here, which you can reconvert to any other specified formats provided:
http://www.foobar2000.org/download
For the "sndsq.bin":
Grab the Program PSound, and run the archive on it:
http://snailrush.online.fr/PSound/PSound.zip
That'll bring in a LOT of audio files, which you can also convert to wav by selecting the ones you want and hitting "Ctrl+V". In that archive, they're just flagged concatenated VAG files. That's it really.
You'll realize that there's no names for the files, which is true as there wasn't any provided in the archives that I had. When i get around to it, I'll be looking for the names. For now, I'll investigate sprites.