03-21-2017, 10:53 AM
03-21-2017, 11:43 AM
What are these? Some kind of Furbies? Anyway, on the large one when it spins its head the peach of its chest shouldn't be visible when its facing the backside. You also elected to simply stretch the peach out in the direction of its head instead of actually shifting it left or right. It looks like it's warping as a result. He could use a bit of shading like the small ones.
I would also make your credits message a little smaller. Its better if its just a small image in the corner. It doesn't need to be larger than the sheet itself.
I would also make your credits message a little smaller. Its better if its just a small image in the corner. It doesn't need to be larger than the sheet itself.
03-21-2017, 03:07 PM
(03-21-2017, 11:43 AM)cloud6625 Wrote: [ -> ]What are these? Some kind of Furbies? Anyway, on the large one when it spins its head the peach of its chest shouldn't be visible when its facing the backside. You also elected to simply stretch the peach out in the direction of its head instead of actually shifting it left or right. It looks like it's warping as a result. He could use a bit of shading like the small ones.
I would also make your credits message a little smaller. Its better if its just a small image in the corner. It doesn't need to be larger than the sheet itself.
Tattletail is a PC Horror Game based off the idea of Furbies. The idea is to carry around these little things while trying to avoid its Mama. Its trying to be the next FNAF in a sense.
As for criticisms, I agree with Cloud. If these two sprite sheets are to be used for each other (since Tattletail only has two characters), their shading style should match each other. Maybe also improve the shading too. The foot shading has three noticeable colors but the body skin only has one.
03-22-2017, 04:44 PM
My advice riding off the above two comments, start over from scratch.
The reason why I say this is because both of the sheets and their respective sprites just have so many glaring issues from first glance that don't do much in their favor. The first sprite sheet just suffers from a lot of jagged line art and lacks shading. The second one suffers from slight banding in each ear and stylistically while the colors are good, I feel like that even with the shading they still feel pretty flat.
I'm also not sure how I totally feel about the proportions of each character either and, that's probably where references for these characters would benefit you as well.
And while you could edit these sprites as they are I think it would benefit you not to because my gut feeling is that it's only going to give you more frustration than it's worth trying to edit these as they are and spend an eternity on them constantly seeking feedback.
I've been in your position before and I have a pretty good idea that you are fairly new to making artwork in general, but you managed to take the first step in the process of making art in asking for feedback so I can tell that you're interested in moving forward to push your skill-set in spriting forward. So my advice to you and anyone else would be to take every bit of feedback you can get and move forward.
And I get that sometimes it's frustrating to hear that you should start over to but believe me, if you really have the drive for this I think you can get pretty far with your creative skills as a whole.
The reason why I say this is because both of the sheets and their respective sprites just have so many glaring issues from first glance that don't do much in their favor. The first sprite sheet just suffers from a lot of jagged line art and lacks shading. The second one suffers from slight banding in each ear and stylistically while the colors are good, I feel like that even with the shading they still feel pretty flat.
I'm also not sure how I totally feel about the proportions of each character either and, that's probably where references for these characters would benefit you as well.
And while you could edit these sprites as they are I think it would benefit you not to because my gut feeling is that it's only going to give you more frustration than it's worth trying to edit these as they are and spend an eternity on them constantly seeking feedback.
I've been in your position before and I have a pretty good idea that you are fairly new to making artwork in general, but you managed to take the first step in the process of making art in asking for feedback so I can tell that you're interested in moving forward to push your skill-set in spriting forward. So my advice to you and anyone else would be to take every bit of feedback you can get and move forward.
And I get that sometimes it's frustrating to hear that you should start over to but believe me, if you really have the drive for this I think you can get pretty far with your creative skills as a whole.
03-24-2017, 07:38 AM
learn shading first, then you can start making pixelart. the first one has none and the second one is done in a gradient and looks flat
not to say it's rather bland of a subject to make a sheet for imo, you probably could bundle them together in a single pack.
not to say it's rather bland of a subject to make a sheet for imo, you probably could bundle them together in a single pack.