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Full Version: how to start programming quickbms?
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how to see quickbms keyword when hex editing game archive?i just can't read other bms script and know how it work?is it kind of batch converting files and archives? how keyword patching hex ? if want, can I write bms script in python or c for easy understand?
there's a tutorial in here to make quickbms scvrips with exeamples.
But the best way is always doing them and read other people's ones
https://www.vg-resource.com/thread-28180.html