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Hey, I'm having a really strange texture distortion issue with a skull kid model I have right now.

I'm trying to import this model into smash 3ds and so far it's going really well I have the entire model rigged and working in the game but the textures are distorting in some spots.

What's driving me crazy is that the textures are perfectly fine in Blender and 3ds max but when put in smash 3ds they're distorted.

Here's what the textures look like in blender and 3ds max: https://imgur.com/a/WVTzG Sorry about the lighting, I was in a rush and lamps wouldn't fix it.

Here's what the textures look like in smash 3ds: https://imgur.com/a/LlMpi

Does anyone know why that might be happening?
It looks like the textures are being compressed to fit into hardware limits?

That's what I assume, though.
(04-04-2017, 01:39 AM)Filler Wrote: [ -> ]It looks like the textures are being compressed to fit into hardware limits?

That's what I assume, though.

Posting this right before I go to sleep. What would cause that? How could it be fixed?