And here's the final boss of Darius Twin:
And yes, it is a walrus.
I might try to rip from Darius Force (Super Nova), but the death sprites are going to be a pain as it changes into like 10 different palettes.
Arethose all of Bass's sprites? Awesome job. Love your stuff.
Since he only appears in Wily Stage 3 (rest of the time he's in the anime scenes), his tiles are only in one file on the entire disc. So unless he has something extra on the Saturn (highly doubt it), this should be all of his sprites in the game.
I'm working on the other bosses from Salamander also, and than I'll do the bosses from Lifeforce (the Japanese one). I might have to explain:
Salamander is the original version.
Lifeforce (US) is the translated version, which I think only have the voices changed while the graphics were the same.
Lifeforce (JP) is the 2nd released version, most of the bosses had changes:
- Golem's arms are green.
- Cruiser Tetran was graphically edited into Sairan.
- Intruder was changed blue.
- Fortress Varis was, I think, made organic.
- Aircraft Carrier Death was graphically edited into Gaw.
I'm going to redo the Salamander bosses once I get the PSX ports, as judging from the Gradius ones, I won't have to wait for things to decompress in-game. Until then, Gradius II will finally get ripped using the PSX port since Mame's tileviewer doesn't work for it.