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Full Version: Ripping Sprites From an LCD Game
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There is something called a POP Station, which was initially a PSP knock off LCD console with games similar to Tiger Electronic Handheld LCD games, only worse. The term POP Station is usually used for a system that plays one or more versions of POP Station games, which are usually made to look like something other than what they actually are. They can have games via interchangeable screens, through a rotating series of screens, or just one built into the thing. The systems are built quite poorly and the ones with interchangeable screens tend to be the worse and not detect when you change the game. Often times the boxes contains screen shots from different games (sometimes they are literally pictures of paintings), but they sometimes also contain a listing of all the possible screen positions. One more thing I should mention is that the sometimes have a background that is literally just a picture stuck behind the animation screen (again think Tiger Electronics) that often makes no sense to the game and may sometimes make it impossible to see the game.

Anyway, I found some videos of different POP Stations on YouTube and wanted to rip the sprites from said videos to use in a homebrew Sega Genesis game that "ports" them to said console. I was thinking of just extracting each frame and manually ripping them that way.

Is there a better way to do this?
Well, I'll describe it the best way possible.

Technically, Tiger Electronic handheld games or most POP stations use static images, not pixels.

However, there are some "original" handhelds such as the Game King that do use digital screens (by that I mean they use pixels), so technically you could recreate the sprites from the games. Although I cannot guarantee that they will be approved.

On a side note, it would be really interesting if someone managed to emulate those handhelds "Lexibook" and "Terminator 1.8" because they have some pretty good looking graphics to the games, but that's just me.