05-17-2017, 10:49 PM
Back at it again.
I've been playing Folklore again, great game and all, but I've been wanting to get back into model ripping for it. The Noesis script for enemy and character model extracting works great, but it's utterly useless at extracting map models.
https://www.dropbox.com/s/sip5hcgrmxeybt...6.zip?dl=0
Important things to note:
LMap716.BI5_ is most likely the model file. May have textures in it but I'm not sure.
LMap716.HIT_ is probably map hitboxes, don't really know.
mb716.BI5_ and mm716.BI5_, I have no clue.
mt716.BI5_ is map textures. Can be opened with the Noesis script and extracted. Included just in case extraction of the room model requires it.
I've been playing Folklore again, great game and all, but I've been wanting to get back into model ripping for it. The Noesis script for enemy and character model extracting works great, but it's utterly useless at extracting map models.
https://www.dropbox.com/s/sip5hcgrmxeybt...6.zip?dl=0
Important things to note:
LMap716.BI5_ is most likely the model file. May have textures in it but I'm not sure.
LMap716.HIT_ is probably map hitboxes, don't really know.
mb716.BI5_ and mm716.BI5_, I have no clue.
mt716.BI5_ is map textures. Can be opened with the Noesis script and extracted. Included just in case extraction of the room model requires it.