I'm trying to rip SFX and such from Plants vs Zombies Heroes, however, the base archive where the base data does not have any real sfx. It's Unity powered, so using Perfare's version of Unity Studio should be able to work. I would just like to know how to get the actual archive data that's downloaded through the app. I mean I've seen modders do stuff with the game, but I have no idea how to get the data I need...
Anyone got any ideas? I could really use some help with this.
It's probably transferred through HTTPS calls. Companies who create online games usually if not definitely store their assets online, so you'll need an https traffic catcher so you can use something like Fiddler. Here's how to set it up on Android, iPhone, etc.:
Configuration for Android
I've done this kind of procedure before, but I could never seem to get the hang of how to properly do it. I've installed Fiddler, but I just need to find the right https protocol or something. Like I said, I tend to have a hard time with that sort of thing.
Https protocol can be found if you scroll over the computer in fiddler
Right, so I found a link which MIGHT help this, but I still don't understand it.
Here's what it looks like:
/storage/emulated/0/Android/data/com.ea.gp.pvzheroes/files/streaming_audio/
If anyone knows where to go from there, please let me know.
Sorry for the necro, but could you provide the full link to the asset?