This just a test
I rip this by using project64 mudlord plugin
640by480 window mode, texture enchantment HQ4X
and animget
I don't know which one is better or easier to rip from
the n64 or ps1 version
if anyone knows any easy ways or setups for the ps1/epsxe version
to rip sprites.
Tell me, so I could try to rip the ps1 version later on
Work in Progress sheet
I use a different plugin Glide64 and set Filtering mode to Force Point-sample
to have that original pixel look
Looking good! I'm really liking these. They remind me of Clay Fighter.
(05-24-2017, 10:20 PM)Ton Wrote: [ -> ]Looking good! I'm really liking these. They remind me of Clay Fighter.
Thanks, it reminds me of Donkey Kong Country and Killer Instinct
because it's pre-rendering 3d models.
yeah this gonna take me a while
as theres so many sprites,
being hit, shocked, blown up,
climbing up and down, punching up and down and friendly fire hits XD
gheese
It might be easier to rip directly from the PSX version using Vram.
Additionally, you've got these scaled up using filters, which we cannot accept on the site should you try to submit it.
We only accept native scaled nearest neighbour rips.
(05-28-2017, 09:34 PM)Magma Dragoon Wrote: [ -> ]It might be easier to rip directly from the PSX version using Vram.
I don't know how to use vram
or how the reccoloring them works
(05-29-2017, 12:23 PM)Dazz Wrote: [ -> ]Additionally, you've got these scaled up using filters, which we cannot accept on the site should you try to submit it.
We only accept native scaled nearest neighbour rips.
what? I'm not using filters?
I did set the
Glide64 and set Filtering mode to Force Point-sample
that made them pixelated