06-03-2017, 10:30 AM
So Source games use .vta (vertex animation) for model expressions.
Now I was wondering for HL2 rips, should I use a .vta, or a blender file with the model already imported with the .vta?
Now I was wondering for HL2 rips, should I use a .vta, or a blender file with the model already imported with the .vta?