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I think part of the reason is that I didn't animate the impacts and jumping in the sprite correctly the first time. Tinkered around with it a bit.
I think it's a little good, just think it would be better if it was faster
Muuuuch smoother. Good job.
working on a lot of stuff now.
looks very fluid, how will his scarf spin in the third slash?
It'll just spin around him in a corkscrew like motion. I just noticed it's a bit hard to distinguish which way he is spinning so that will help a lot there.
Spinning (to his) left, no?
fixed it nonetheless.
Those are really good. I am looking forward to you putting a background in the animations, which would look really cool.
lol ummm... probably won't need a "background'' since I'm putting out a demo relatively soon.
awhile ago you state that the outlining color of the characters change by emotions, what emotions will the game have, and will they work like power ups from an emotion gauge or something
Also you said the game is in a never ending winter, will there be like a frozen tropical lvl or something?
I can't give away everything just yet, but There will be different levels in the game that aren't snow covered.
Nice, What is the hud going to look like and what is currency, item, etc.?
Just so you all know I'm still working on this, but my internet I've been stealing has been really crappy to I haven't been able to upload anything as of late.
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