(08-14-2017, 02:19 PM)iyenal Wrote: [ -> ]Try Lorem Ipsum for placeholders. It is useful to concentrate on game design.
Anyway good progress.
This is good advice. Truth is I resized the chat box so I ended up with this mangled mess of partial characters...I should have replaced it but I just didn't get there.
Here is a sort of holographic symbol/seal thing I am working on for the player ID card:
Shaking trees definitely working as intended:
The great thing about programming is coding always works as expected.
(09-15-2017, 10:45 PM)Silversea Wrote: [ -> ]The great thing about programming is coding always works as expected.
I am happy that you don't have bugs yet.
(09-16-2017, 02:58 AM)iyenal Wrote: [ -> ] (09-15-2017, 10:45 PM)Silversea Wrote: [ -> ]The great thing about programming is coding always works as expected.
I am happy that you don't have bugs yet.
The best part is the random fishing bobber o.O
Currently trying to take out the daunting prospect that is coding NPCs.
It's going places so that's great. The text box is mostly done. Just need to work on graphics and animations and the framework will be done.
I really like the style of the text box graphics. Good work.
But it seems that the neck of Vincent is broken.
It looks a lot like a mix between Animal Crossing and Stardew Valley, and it looks pretty darn' cool so far. Can't wait to see where this goes!
Lots of work has been done since my last update post (or so it feels), but I've been kind of unmotivated to post, woops.
Unsurprisingly, I'm still trying to find a good way to do trees:
I wanted to try a style where all the leaves are shown and delineated but it didn't come out great. The detailed ones are nice but there is such a thing as too detailed, especially in the style I''m going for.