07-14-2017, 07:31 AM
Hello all,
This is for those of you who don't like using LemD3D8.dll, or who'd rather use raw resources.
These are extracted files, not ripped. All files (with exception of the textures) were extracted using ZRE and renamed by me. I only renamed the maps.
Orcarina of Time zmap files: https://drive.google.com/open?id=0B1Jl50...GFNWVJjQW8
Orcarina of Time textures (not mine): https://drive.google.com/open?id=0B1Jl50...zZYcmZBNlE
- From this site: https://sites.google.com/site/sanguinett...exture-rip
Orcarina of Time zobj files: https://drive.google.com/open?id=0B1Jl50...lV2aWhuYTg
Majora's Mask zmap files: https://drive.google.com/open?id=0B1Jl50...1lnM1BrczQ
Majora's Mask zobj files: https://drive.google.com/open?id=0B1Jl50...3g2UWNvd2c
You can use a N64 emulator to dump the textures
The Blender zmap import script (not mine): https://code.google.com/archive/p/sods-b.../downloads
From SoulofDeity: https://www.vg-resource.com/thread-22722.html
The Blender zmap import script is having issues importing Majora's Mask maps. I'll do more testing later. I haven't tested the objects.
Version 4 doesn't seem to work for me, but version 3 works. I can't seem to get the textures to work properly upon import, so I added an OoT texture dump archive that should help with reassigning textures. Again, OoT models import fine, but the MM models are missing parts.
You need to make the characters T-Pose by yourself. For importing objects, sometimes you need to add missing textures.
Here's a Youtube video about it: https://www.youtube.com/watch?v=1cETdDmCKIg You can probably assign the texture after import, vice making the zdata file manually
Ocarina of Time zmap/zobj names: http://wiki.spinout182.com/w/Category:Ocarina_of_Time
Majora's Mask zmap/zobj names: http://wiki.spinout182.com/w/Category:Majora%27s_Mask
The thumbnail attachments are: Water Temple, Gerudo's Fortress, and Young Link (Unposed)
~~ This is just a guide and a collection of extracted resources, the tools are by their respective creators
This is for those of you who don't like using LemD3D8.dll, or who'd rather use raw resources.
These are extracted files, not ripped. All files (with exception of the textures) were extracted using ZRE and renamed by me. I only renamed the maps.
Orcarina of Time zmap files: https://drive.google.com/open?id=0B1Jl50...GFNWVJjQW8
Orcarina of Time textures (not mine): https://drive.google.com/open?id=0B1Jl50...zZYcmZBNlE
- From this site: https://sites.google.com/site/sanguinett...exture-rip
Orcarina of Time zobj files: https://drive.google.com/open?id=0B1Jl50...lV2aWhuYTg
Majora's Mask zmap files: https://drive.google.com/open?id=0B1Jl50...1lnM1BrczQ
Majora's Mask zobj files: https://drive.google.com/open?id=0B1Jl50...3g2UWNvd2c
You can use a N64 emulator to dump the textures
The Blender zmap import script (not mine): https://code.google.com/archive/p/sods-b.../downloads
From SoulofDeity: https://www.vg-resource.com/thread-22722.html
The Blender zmap import script is having issues importing Majora's Mask maps. I'll do more testing later. I haven't tested the objects.
Version 4 doesn't seem to work for me, but version 3 works. I can't seem to get the textures to work properly upon import, so I added an OoT texture dump archive that should help with reassigning textures. Again, OoT models import fine, but the MM models are missing parts.
You need to make the characters T-Pose by yourself. For importing objects, sometimes you need to add missing textures.
Here's a Youtube video about it: https://www.youtube.com/watch?v=1cETdDmCKIg You can probably assign the texture after import, vice making the zdata file manually
Ocarina of Time zmap/zobj names: http://wiki.spinout182.com/w/Category:Ocarina_of_Time
Majora's Mask zmap/zobj names: http://wiki.spinout182.com/w/Category:Majora%27s_Mask
The thumbnail attachments are: Water Temple, Gerudo's Fortress, and Young Link (Unposed)
~~ This is just a guide and a collection of extracted resources, the tools are by their respective creators