07-15-2017, 10:26 AM
Hello all,
I just extracted all the resources from Zelda Ocarina of Time 3D and Majora's Mask 3D. This took me a long time to complete, and a lot of research haha. These are the European versions, which include translations for English, Japanese, German, French, Spanish, and Italian. The maps are located in the scenes folder, as .zsi files. These are the entire rom dumps, so they include everything. Sounds, models, textures, etc. I will work on [0487] A Link Between Worlds next.
[1185] Majora's Mask dump: https://drive.google.com/open?id=0B1Jl50...FFETUowSDA (538MB)
[1168] Ocarina of Time dump: https://drive.google.com/open?id=0B1Jl50...VhBbUJsaWs (285MB)
The program to view and export the models: https://drive.google.com/open?id=0B1Jl50...FdfZUVmT2M
Examples of maps in the scenes folder:
Majora's Mask: z2_00keikoku_0_info.zsi (This is Termina Field)
Ocarina of Time: spot00_0_info.zsi (This is Hyrule Field)
Ocarina of Time: spot01_0_info.zsi (This is Kakariko Village)
I haven't taken a look at the characters, but they should load fine with rigging.
Just import one of the .zsi files into N3DSCmbViewer, you can also dump / export the Collada DAE file in the menu. This exports textures too.
When loading characters, click Options and Enable Skeletal Rendering.
I just extracted all the resources from Zelda Ocarina of Time 3D and Majora's Mask 3D. This took me a long time to complete, and a lot of research haha. These are the European versions, which include translations for English, Japanese, German, French, Spanish, and Italian. The maps are located in the scenes folder, as .zsi files. These are the entire rom dumps, so they include everything. Sounds, models, textures, etc. I will work on [0487] A Link Between Worlds next.
[1185] Majora's Mask dump: https://drive.google.com/open?id=0B1Jl50...FFETUowSDA (538MB)
[1168] Ocarina of Time dump: https://drive.google.com/open?id=0B1Jl50...VhBbUJsaWs (285MB)
The program to view and export the models: https://drive.google.com/open?id=0B1Jl50...FdfZUVmT2M
Examples of maps in the scenes folder:
Majora's Mask: z2_00keikoku_0_info.zsi (This is Termina Field)
Ocarina of Time: spot00_0_info.zsi (This is Hyrule Field)
Ocarina of Time: spot01_0_info.zsi (This is Kakariko Village)
I haven't taken a look at the characters, but they should load fine with rigging.
Just import one of the .zsi files into N3DSCmbViewer, you can also dump / export the Collada DAE file in the menu. This exports textures too.
When loading characters, click Options and Enable Skeletal Rendering.