11-16-2019, 07:40 PM
12-17-2019, 07:32 PM
It's high time I actually got around to doing this, and after a few hiccups, I'm actually - finally - getting somewhere with it.
The lime-green color in amongst the background (as clearly visible and as various singular pixels - they're all over the place) is the long left column on the palette - it cycles. The right-most 'column' of the palette also cycles, but since it's between those two colors, I've decided just to have them as separate 'frames'. Once that part's done with the animated pieces (the dark green blocks), it just leaves the underwater and Bomber/Boss palettes of the background. Shouldn't take too long, should I not get caught up in another sheet.
The lime-green color in amongst the background (as clearly visible and as various singular pixels - they're all over the place) is the long left column on the palette - it cycles. The right-most 'column' of the palette also cycles, but since it's between those two colors, I've decided just to have them as separate 'frames'. Once that part's done with the animated pieces (the dark green blocks), it just leaves the underwater and Bomber/Boss palettes of the background. Shouldn't take too long, should I not get caught up in another sheet.
12-19-2019, 01:24 PM
03-11-2020, 05:54 AM
It's been a while, huh?
Things haven't been too hot lately, hence another Houdini stunt. I got so much crap to sift through away from the keyboard, it's a wonder I'm not drowning in it.
But, I can confirm that the addition of the missing parts to the Prototype Hydrocity Zone sheet is underway.
Thanks to TCRF (fixed their palette), the purple scheme fits the background and is reasonable to conclude to be an older variant. It only appears in the dry scheme, and as far as I know, there's no underwater version to it.
The 2.5D operates in increments of 2, rather that the final 1, up until a height of 126 pixels (the last two pixels are already used on the background proper and including them will be an error).
Things haven't been too hot lately, hence another Houdini stunt. I got so much crap to sift through away from the keyboard, it's a wonder I'm not drowning in it.
But, I can confirm that the addition of the missing parts to the Prototype Hydrocity Zone sheet is underway.
Thanks to TCRF (fixed their palette), the purple scheme fits the background and is reasonable to conclude to be an older variant. It only appears in the dry scheme, and as far as I know, there's no underwater version to it.
The 2.5D operates in increments of 2, rather that the final 1, up until a height of 126 pixels (the last two pixels are already used on the background proper and including them will be an error).
03-26-2020, 03:40 PM
Prototype Hydrocity Zone's 2.5D can suck a [redacted]
Surprisingly much more simple that expected. No need for thousands or even hundreds of frames.
Basically, the motion adjusts every row of pixels either left or right, from the starting position (template in purple and teal) to the left extreme and the right extreme. The tiles in the viewer remain unaffected, so programming is utilised to warp the appearance of that part of the background, in a similar and much more exaggerated vein than that of Special Stage 6. The smoother edges of each 'layer' of shape must appear jagged every second frame, so some rows of pixels move more than those on either side.
Now I've just got to copy each of the 128 rows of pixels from the template over the two motion extremes so the full range of the palette can be used. Should be up this weekend!
Surprisingly much more simple that expected. No need for thousands or even hundreds of frames.
Basically, the motion adjusts every row of pixels either left or right, from the starting position (template in purple and teal) to the left extreme and the right extreme. The tiles in the viewer remain unaffected, so programming is utilised to warp the appearance of that part of the background, in a similar and much more exaggerated vein than that of Special Stage 6. The smoother edges of each 'layer' of shape must appear jagged every second frame, so some rows of pixels move more than those on either side.
Now I've just got to copy each of the 128 rows of pixels from the template over the two motion extremes so the full range of the palette can be used. Should be up this weekend!
04-20-2020, 11:40 AM
So after really wondering hard about Super Knuckles' Hidden Palace Zone underwater palettes in the Mobile release for Sonic 2, I decided to try and extrapolate the color schemes, in a very unusual way. Using Cupgem's video, as you can see above, I took several screenshots in order find the best view of the individual palettes, then converted a randomly selected pixel into the Raw scheme (it was the best way to have an outcome that appeared to be accurate - when I come to rely on these in some manner later, they'll be in 36-scale). If someone could confirm these colors are accurate, excluding those purple ones on the top left (when underwater as super, Knuckles sports these colors at the darkest of the glowing, which doubles as his normal underwater palette), without the barrier of crusty JPEG quality, that would be much appreciated!
05-11-2020, 07:12 PM
Chaotix rips are back on some sort of track. Besides the title card in the top left, I think the colors for the cloud section are in shape. Without using Wikipedia, could someone confirm? As best as I can glean, the RGB values should increase in increments of 8 for the 32X palette, to a max of 248.
The main body of the background, as noted on the sheet, is rendered in the Genesis palette, while the clouds on the right are in the 32X palette. I don't know why the split happens, but it seems to happen quite often - the majority of background content and the foreground are Genesis, but near enough everything else is 32X. I'll throw this up on the site once the remainder of the Levels and Times of Day are ripped.
Also, a couple more reaches into the Advance games, specifically, Advance 3. There's a few more things I want to get, not specifically Backgrounds, before I upload these two.
The main body of the background, as noted on the sheet, is rendered in the Genesis palette, while the clouds on the right are in the 32X palette. I don't know why the split happens, but it seems to happen quite often - the majority of background content and the foreground are Genesis, but near enough everything else is 32X. I'll throw this up on the site once the remainder of the Levels and Times of Day are ripped.
Also, a couple more reaches into the Advance games, specifically, Advance 3. There's a few more things I want to get, not specifically Backgrounds, before I upload these two.
06-12-2020, 08:23 PM
If you know what that is, you know what I'm attempting my hand at next.
06-13-2020, 03:22 PM
Well good luck, those games are a nightmare to rip.
06-13-2020, 06:58 PM
And don't I know it! After all day messing around with it, I finally got the Area A-1 background, and Area A-2 already is in progress. I can get A-4, B-1, C-1 and M-1 backgrounds very quickly as well, but that'll be the job over next week, if I don't get caught up in Sonic stuff again.
06-14-2020, 06:15 PM
06-25-2020, 08:35 PM
A productive three hours later.
Abandoned Station (Day) (Minagi)
Abandoned Station (Evening)
Behind the School (Mayu)
Courtyard of the Full Moon (Mai)
Courtyard of the Lunch Break (Sayuri)
FARGO Research Facilities (Ikumi)
Gymnasium (Mio)
In Front of the Kamio House (Misuzu)
In Front of the Minase House (Day) (Nayuki (Both))
In Front of the Minase House (Night) (Akiko)
Monomi Hill (Mishio)
Park on the Path to School (Day) (Mizuka)
Park on the Path to School (Night) (Rumi & Doppel)
Rainy Field (Akane)
Shinto Shrine near the Sky (Day) (Kano)
Shinto Shrine near the Sky (Night)
Shopping Street (Makoto)
Snowy Park (Day) (Shiori)
Snowy Park (Night) (Kaori)
Sunset Rooftop (Misaki)
The Infinite Sky (Kanna)
Tree of Beginnings (Ayu)
World of Eternity (UNKNOWN)
06-26-2020, 07:22 PM
I wanted to get a fair amount of the victory quotes done tonight but with the humidity being what it is where I live, it's a struggle to attempt any further ahaha~
Still, four is better than three, or none.
Still, four is better than three, or none.
Akane Kousaka
Akiko Minase
Sayuri Kurata
Shiori Misaka
06-27-2020, 01:58 PM
Four left! The only issues are that I don't know who UNKNOWN is speaking to her character-specific quotes, and some of Kaori's are missing on the Wiki. I've not looked properly into Mayu's and Minagi's yet.
Ayu Tsukimiya
Doppel Nanase
Ikumi Amasawa
Kannabi no Mikoto
Nayuki Minase (Asleep)
Nayuki Minase (Awake)
Rumi Nanase
Mishio Amano
Misuzu Kamio
Mio Kouzuki
Misaki Kawana
Kano Kirishima
Makoto Sawatari
Mizuka Nagamori
06-29-2020, 02:18 PM
There's basically one more sheet left and I get the feeling I'll get distracted by something before it's finished, so, here's the six completed sheets for Memories Off ~Pure~!
Ayaka Hizuki
Minamo Ibuki
Yue Imasaka
Backgrounds
Character Intros & Title Screen
Event CG