07-30-2017, 05:45 PM
Paraemon's Comprehensive Ripping Art Project
This was a project I created for the sole purpose of reinvigorating sprite sheets, or adding new ones with missing content, originally for games within the 16-bit Sonic franchise and Chaotix; this has since expanded to other works, if in a minimal capacity to begin with.
What does this project entail, and what content am I looking at?
Utilising the VDP and various in-game mechanics, debug mode and glitches, I will set about getting everything within the games to have a full functioning sheet within logical standards. Overtly long character animations will be ignored* and given instructions on how to create*. There will be no garbled sprites unless they can be reconstructed into something whole - palettes from these may be taken if suitable.
*May not apply to sheets eventually linked further down in this post, depending on the sheet.
Will other members be able to participate?
From time to time I will request clarification or ask for help with certain objects I cannot get with my own two hands, but the objects must come from the games themselves, not from the internet. Maybe further into the future, I will allow others to help or work on the project, with a strict but simple set of rules.
What about the sheets already on TSR?
They're useful for people who are able to accurately reconstruct the sprites, or for people who want to splice. My content will remain as faithful as possible to the unbroken sprites unless otherwise noted. This is also to preserve color correctness.
What if real life gets in the way and I can no longer continue?
Then I will open the project to others with the set of rules.
How long do I expect it to take?
Well, Rome wasn't built in a day, and certain parts of the project can, and will, take days before they are completed. Plus, there are and will be points where I have to scarper for a brief period because of real life.
What information resources do I look at?
Sonic Retro and the Cutting Room Floor.
What games am I looking at for Sprites?
Whatever takes my fancy, but the main list is as below:
Sonic the Hedgehog (Sega Genesis)
Sonic the Hedgehog 2 & Prototypes (Sega Genesis)
Sonic the Hedgehog CD & Prototypes
Sonic the Hedgehog 3/Sonic & Knuckles & Prototypes
Sonic 3D Blast (Sega Genesis)
(Knuckles') Chaotix
Streets of Rage
Cutie Suzuki no Ringside Angel (Japanese)
If you have any questions, please, do ask.
Utilising the VDP and various in-game mechanics, debug mode and glitches, I will set about getting everything within the games to have a full functioning sheet within logical standards. Overtly long character animations will be ignored* and given instructions on how to create*. There will be no garbled sprites unless they can be reconstructed into something whole - palettes from these may be taken if suitable.
*May not apply to sheets eventually linked further down in this post, depending on the sheet.
Will other members be able to participate?
From time to time I will request clarification or ask for help with certain objects I cannot get with my own two hands, but the objects must come from the games themselves, not from the internet. Maybe further into the future, I will allow others to help or work on the project, with a strict but simple set of rules.
What about the sheets already on TSR?
They're useful for people who are able to accurately reconstruct the sprites, or for people who want to splice. My content will remain as faithful as possible to the unbroken sprites unless otherwise noted. This is also to preserve color correctness.
What if real life gets in the way and I can no longer continue?
Then I will open the project to others with the set of rules.
How long do I expect it to take?
Well, Rome wasn't built in a day, and certain parts of the project can, and will, take days before they are completed. Plus, there are and will be points where I have to scarper for a brief period because of real life.
What information resources do I look at?
Sonic Retro and the Cutting Room Floor.
What games am I looking at for Sprites?
Whatever takes my fancy, but the main list is as below:
Sonic the Hedgehog (Sega Genesis)
Sonic the Hedgehog 2 & Prototypes (Sega Genesis)
Sonic the Hedgehog CD & Prototypes
Sonic the Hedgehog 3/Sonic & Knuckles & Prototypes
Sonic 3D Blast (Sega Genesis)
(Knuckles') Chaotix
Streets of Rage
Cutie Suzuki no Ringside Angel (Japanese)
If you have any questions, please, do ask.
The Sprites!
The sheets linked below will not be the published versions as seen on TSR, but rips or updated editions to align with my perfectionist nature.
Icon Pending.
Information Pending.
Information Pending.
Icon Pending.
Information Pending.
Information Pending.
Icon pending.
Information Pending.
Information Pending.
Project Icon Pending.
Character Sheets (Heroes, Villains, Mooks and Crafts, Animals)
Further icons forthcoming.
Campaign Stage Sheets (Assets & Objects)
Bonus Stage & Special Stage Sheets (Assets & Objects)
Icons pending.
Get Blue Spheres.
Glowing Spheres (0408).
Glowing Spheres (Final).
Gumball Machine.
Slot Machine.
Competition Sheets (Assets, Objects & Characters)
Icons pending.
Azure Lake.
Balloon Park.
Chrome Gadget.
Desert Palace.
Endless Mine.
Character Sprites.
Menu & Results.
Objects.
Everything Else!
Icons pending.
Angel Island.
Blue Spheres (Game).
Credits & Endings.
Data Select.
Death Egg.
Emeralds.
Fonts.
General Objects (Rings, Monitors, Shields, Spikes, Starposts, Warp Rings, Bubbles, Countdown, Goal signs, Capsules, etc).
Score Tallies.
Sound Test.
Title Cards.
Title Screens.
Tornado.
Further Information Pending.
Character Sheets (Heroes, Villains, Mooks and Crafts, Animals)
Further icons forthcoming.
Campaign Stage Sheets (Assets & Objects)
Bonus Stage & Special Stage Sheets (Assets & Objects)
Icons pending.
Get Blue Spheres.
Glowing Spheres (0408).
Glowing Spheres (Final).
Gumball Machine.
Slot Machine.
Competition Sheets (Assets, Objects & Characters)
Icons pending.
Azure Lake.
Balloon Park.
Chrome Gadget.
Desert Palace.
Endless Mine.
Character Sprites.
Menu & Results.
Objects.
Everything Else!
Icons pending.
Angel Island.
Blue Spheres (Game).
Credits & Endings.
Data Select.
Death Egg.
Emeralds.
Fonts.
General Objects (Rings, Monitors, Shields, Spikes, Starposts, Warp Rings, Bubbles, Countdown, Goal signs, Capsules, etc).
Score Tallies.
Sound Test.
Title Cards.
Title Screens.
Tornado.
Further Information Pending.
Proof of Concept (July 30, 2017)
Gumball Machine (Everything?)
Currently, the only thing ripped that I can share for sure is a near-to-absolutely complete sheet for the Gumball Machine Bonus Stage; it is not the final sheet, I expect to further edit it to change some objects and have a better credits box. You can view this in the attachment. I have added in full versions of the grey and "S" spheres (I cannot locate a proper glow colour without it being false on various websites) as seen in the machine's foreground for a simple "Completion +" idea; this "Completion +" is a very case-by-case idea and will not be present on every sheet.
Currently, the only thing ripped that I can share for sure is a near-to-absolutely complete sheet for the Gumball Machine Bonus Stage; it is not the final sheet, I expect to further edit it to change some objects and have a better credits box. You can view this in the attachment. I have added in full versions of the grey and "S" spheres (I cannot locate a proper glow colour without it being false on various websites) as seen in the machine's foreground for a simple "Completion +" idea; this "Completion +" is a very case-by-case idea and will not be present on every sheet.