Nice! I'm still working on Hoamaru for Samurai Shodown 2. There's still a ton of frames to be ripped, thankfully I learned that Mednafen actually DOES support layer removal.
Messing with some Dreamcast disk images, apparently there's stuff inside them!
Not sure what purpose does these serve.
Save icons included for convenience.
I guess this is it for this week.
I'm wondering how hard would it be to rip NGPC sprites through YY-CHR?
Slow, boring rainy cold week.
I kinda got the hang on ripping stuff on YY-CHR. This sheet was not ripped with it other than the player 2 icon.
Introduction sequence from Puyo Puyo/Puyo Pop.
I
still don't know how to add that border around the icon the way people do.
Don't you receive a PM when your sheet is approved? Just copy the code from there. Since my sheets are automatically approved I use the "Add Another" button and it automatically generates the code for me.
One last sheet before the update.
It STILL won't work even when I try to copy it from the "approved" PM
Maybe I just need to have automatic approval in order to do those fancy icon links
https://www.spriters-resource.com/zx_spe...eet/95287/ Anyway here's another Spectrum rip, man this game has weird controls.