(02-17-2018, 10:06 AM)Ton Wrote: [ -> ]They look kinda... blobby and imprecise. The second one is better than the first though.
Ah. I knew something was wrong when looking back at these two (after making a Sonic YTP Tennis round, ironically). (I think I'll have to resort to using those Model Sheets from Sonic Jam as a reference when doing this again.)
Here's an Eggman Orgin Sonic 1-styled Sonic for April Fools.
He's... freaky looking, to put it lightly.
Did some more Eggman Origin Sonic sprite edits.
(The waves are supposed to be for when he calls worms.)
[
attachment=8298]
Recently made some NES Gex customs. ('Cause why not?)
(Used Mr. C's Gex 1 rips as a base.)
[
attachment=8431]
That looks pretty good, I'd love to see a full sheet of him!
More NES Gex stuff. I'm working on the Tail Bounce sprites as of typing this...
[
attachment=8435]
That looks right out of a Konami game, great work!
Here's more progress on the NES Gex sheet. Nothing too special, it's just tail attacks and stuff.
I also added some items and junk.
[
attachment=8440]
(06-03-2018, 05:19 AM)Snessy the duck Wrote: [ -> ]That looks right out of a Konami game, great work!
What makes them look like something from Konami? I don't see a resemblance.
(06-04-2018, 12:49 PM)Sonicfan32 Wrote: [ -> ] (06-03-2018, 05:19 AM)Snessy the duck Wrote: [ -> ]That looks right out of a Konami game, great work!
What makes them look like something from Konami? I don't see a resemblance.
Yeah, I don't really agree with that statement anymore. Those are still some phenomenal sprites.
Yet even more progress for the Famicom Gex to show. Touched up on a few frames, added some things, stuff like that.
And this is how the sprites are laid out in the program I'm using (being YY-CHR.).
[
attachment=8455]
I recently made some Sonic NES Improvement customs. I did this because I was looking into
Sics' dev fourm of the newest version of the hack he's working on and I love how it's going so far.
[
attachment=8549]
I know that the ending sprites are missing the big sprites. I just didn't have enough time.
More progress on the NES Gex sprite sheet. Some minor adjustments were made to the sprites I first made, there's sprites for walking and other actions, and the layout looks quite better. Anyone else have any thoughts?
[
attachment=8706]
So because it's almost Halloween I decided to make some edits of the previously posted Gex customs into ones resembling the Vampire Gex transformation from Gex 2.
I also based it a bit off of Vampire Nyamco from Mappy-Land.
Here's a couple of completed edits I have so far. It’s not that much to look at, but I have more.
[
attachment=8884]