The VG Resource

Full Version: Non-video guide for rupping GBA sprites
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I know there's a video, but it's very difficult for me to use video tutorials effectively if at all (for many reasons) and I honestly find most of them deeply obnoxious even if they contain useful information. 

Is there any sort of non-video guide for the basics of ripping sprites from GBA games (specifically Tactics Ogre: The Knight of Lodis, if that affects anything)? I would really like to just have some text and maybe the occasional screenshot to read.
Well, there's an emulator called Visual Boy Advance which has its own tile viewer.

By the way, it shouldn't be difficult to watch a few videos to learn something. After all, you will not watch them ever again after you mastered the GBA ripping.
(09-15-2017, 06:00 PM)Davy Jones Wrote: [ -> ]Well, there's an emulator called Visual Boy Advance which has its own tile viewer.

By the way, it shouldn't be difficult to watch a few videos to learn something. After all, you will not watch them ever again after you mastered the GBA ripping.

You greatly underestimate how badly my brain retains information, period. If I forget a step or get confused/distracted, going through a video until I find what I need to finish a task is much more difficult than hitting ctrl+F and finding what I need... Assuming that I'm even able to retain that much from watching a video. I don't have the spare time to watch a video over and over until everything sticks.

Videos are not universally good for teaching or learning, and explaining this over and over is most of why I find them obnoxious. Even on Concerta, I have trouble retaining anything, even things I have done many, many times in the past. I need a easy way to find details I have forgotten, because otherwise there is a non-zero chance that attempting to find it will make me forget what I was looking for.

I thank you for telling me about the tile viewer, since I'd missed it in my search for in-emulator features and it lead me to the thing that sort of helped, even if the tile viewer itself didn't display the character sprites (at least as anything but garbage).