09-15-2017, 01:35 AM
Hey, first post here, so I apologize if it seems awkward (although I've used this site for years, I finally decided to get an account).
So for starters, I'm ripping from Final Fantasy Mobius. I'm using a few tools to capture in game mechanics and such (MOSTLY NinjaRipper and DDS converter, although I'm looking to try a few other things. As far as the game version goes, I'll include a link at the bottom of my post (Steam link).
I'll try to get as much done as I can the next few days, and whatever is left (and compiled) I'll dump in my dropbox for everyone. So far I've cobbled a few models together without weightpaint. I used a mixture of 3DS Max and Photoshop CC to do this, and compiled them into DAE files. I have just a few so far, but they're playing pretty nice with me when importing (Sometimes. Lots of fixing has taken place.). If you would like them in another format, PM me.
So far I'm working with a bunch of in-game rips from Ninja Ripper. It's pretty messy since its taking 400+ things each rip, and theres lots of sorting that needs to happen before I can even go and transfer (is that the right word?) the .rip files to .obj. I cant find the original file locations for all the models, and I think they may be in a cooked Unity file somewhere (I've looked at the Steam directory and some files have Unity at the beginning and/or .unity3d . I don't have any experience with them and I don't want to ruin my game before making a backup). It's going pretty smoothly, and I've been using batchriptoobj (link below).
I'll post some images of progress and model previews in a while.
Links:
Mobius Final Fantasy - http://store.steampowered.com/app/536930...L_FANTASY/
BatchRipToObj - https://github.com/8426THMY/BatchRipToObj
DDS Converter - http://www.ddsconverter.com/
3DS Studio Max - https://www.autodesk.com/products/3ds-max/overview
Photoshop CC - (Not posting a link. Too lazy. Go find CC yourself.)
What I've ripped so far (What I'm willing to show): (May have spoilers, idk if they're spoilers for people)
Dropbox ( FFM: Bahamut The Dark) - https://www.dropbox.com/sh/bbextkwe1lmw3...4JDPx9UT_a
Dropbox ( FFM: WOL Unbroken Hero Job) - https://www.dropbox.com/sh/4ws3xzcvvjtm3...6vdsiQ0ada
Dropbox ( FFM: WOL Carnivalist Job ) - https://www.dropbox.com/sh/x5ya84u94jpj6...UGaVIkVZca
Note: If anything is broken, tell me and I'll try to fix it. Maybe. I'm pretty lazy at times. Also, if there is a project for this already (I searched all branches and couldn't find stuff, I might have blindness) could someone please link me to it? Thanks!
Edit: Found the page (For some reason I had to be logged in to see it for the first time.) : https://www.models-resource.com/pc_compu...alfantasy/
I'll still rip stuff for practice and fun. I may emulate the mobile version and rip from it to see how much of a difference there is.
So for starters, I'm ripping from Final Fantasy Mobius. I'm using a few tools to capture in game mechanics and such (MOSTLY NinjaRipper and DDS converter, although I'm looking to try a few other things. As far as the game version goes, I'll include a link at the bottom of my post (Steam link).
I'll try to get as much done as I can the next few days, and whatever is left (and compiled) I'll dump in my dropbox for everyone. So far I've cobbled a few models together without weightpaint. I used a mixture of 3DS Max and Photoshop CC to do this, and compiled them into DAE files. I have just a few so far, but they're playing pretty nice with me when importing (Sometimes. Lots of fixing has taken place.). If you would like them in another format, PM me.
So far I'm working with a bunch of in-game rips from Ninja Ripper. It's pretty messy since its taking 400+ things each rip, and theres lots of sorting that needs to happen before I can even go and transfer (is that the right word?) the .rip files to .obj. I cant find the original file locations for all the models, and I think they may be in a cooked Unity file somewhere (I've looked at the Steam directory and some files have Unity at the beginning and/or .unity3d . I don't have any experience with them and I don't want to ruin my game before making a backup). It's going pretty smoothly, and I've been using batchriptoobj (link below).
I'll post some images of progress and model previews in a while.
Links:
Mobius Final Fantasy - http://store.steampowered.com/app/536930...L_FANTASY/
BatchRipToObj - https://github.com/8426THMY/BatchRipToObj
DDS Converter - http://www.ddsconverter.com/
3DS Studio Max - https://www.autodesk.com/products/3ds-max/overview
Photoshop CC - (Not posting a link. Too lazy. Go find CC yourself.)
What I've ripped so far (What I'm willing to show): (May have spoilers, idk if they're spoilers for people)
Dropbox ( FFM: Bahamut The Dark) - https://www.dropbox.com/sh/bbextkwe1lmw3...4JDPx9UT_a
Dropbox ( FFM: WOL Unbroken Hero Job) - https://www.dropbox.com/sh/4ws3xzcvvjtm3...6vdsiQ0ada
Dropbox ( FFM: WOL Carnivalist Job ) - https://www.dropbox.com/sh/x5ya84u94jpj6...UGaVIkVZca
Note: If anything is broken, tell me and I'll try to fix it. Maybe. I'm pretty lazy at times. Also, if there is a project for this already (I searched all branches and couldn't find stuff, I might have blindness) could someone please link me to it? Thanks!
Edit: Found the page (For some reason I had to be logged in to see it for the first time.) : https://www.models-resource.com/pc_compu...alfantasy/
I'll still rip stuff for practice and fun. I may emulate the mobile version and rip from it to see how much of a difference there is.