I'll be checking these out later.
I might render thumbnails, but you'll have to upload 'em to TMR (which shouldn't be hard)
Edit: Quick look shows the textures are in DDS format, so I'll have to convert them to PNG. The models are also in 3DS max format, I think. Which I think Blender supports?
EDIT2: Some textures have already been converted to PNG without an alpha channel, which makes it impossible to render right, so there that goes out of the drawing board.
(09-18-2017, 12:58 PM)Filler Wrote: [ -> ]I'll be checking these out later.
I might render thumbnails, but you'll have to upload 'em to TMR (which shouldn't be hard)
Edit: Quick look shows the textures are in DDS format, so I'll have to convert them to PNG. The models are also in 3DS max format, I think. Which I think Blender supports?
EDIT2: Some textures have already been converted to PNG without an alpha channel, which makes it impossible to render right, so there that goes out of the drawing board.
Sure! I can upload them if you can get them ready for submition.
This is what I mean from the alpha channel issue. His eyes are expected to have an alpha channel to remove the black spots. But since the PNG conversion lacks an alpha channel, it isn't possible to have a 100% accurate texture if I do add one.
(09-18-2017, 01:44 PM)Filler Wrote: [ -> ]
This is what I mean from the alpha channel issue. His eyes are expected to have an alpha channel to remove the black spots. But since the PNG conversion lacks an alpha channel, it isn't possible to have a 100% accurate texture if I do add one.
Ok. Then just leave the textures as they are for those models.
Btw, I read your signature. Do you make games? What kind of games?