(12-02-2017, 10:35 PM)SniperDude2745 Wrote: [ -> ]I looked all around but nobody ever responds. I usually get one response a week and it never is a satisfying answer. PS iyenal, I know that there are other ways than QuickBMS to open unknown formats. And QuickBMS is only for extracting stuff. Like what about C++ or C or what ever? Of course C++ can do it!
If you're going to keep being impatient, then no one will help you. It isn't expected of anyone on this website to help you when the file format could possibly not be cracked. Not everything is possible right now, and someone may just not be interested enough/have the energy to work on something that's too difficult/not of their interest. If it's really that important to you, I would upload the file samples/start researching how to write your own scripts, which is what iyenal was trying to tell you; as supposed to constantly posting replies here that add no substance to the subject.
I just have a lot of file formats I want to crack and feel like I should do it myself. I have seen many different programs that were made to open certain unknown file formats for example the Demolisher by arookas. This program was written from scratch in c++ and the guy seems to know a lot about file formats. I just don't understand how they work so I can't just make a program to open them and I don't know how to dissect them so I can't work with them. I know that every ripper has a starting point learning info as they go along and they eventually gain the knowledge to code a program or something open an unknown format. I just feel really stuck and I can't find any information anywhere on how to open unknown formats so I'm starting to think it's barely known how to do this because of there seemingly being no information on the internet on how to do this.
Look around on
http://www.aluigi.altervista.org/quickbms.htm
Download the scripts as well as grab the game archives and trace the code with the archive. Take note on how everything is related. As well, spend time to learn how to use a hex editor. I personally use hex workshop and I highly recommend it.
Doesen't QuickBMS only support compressed archives?
(01-14-2018, 12:37 AM)SniperDude2745 Wrote: [ -> ]Doesen't QuickBMS only support compressed archives?
No, it supports anything you want. You can read and write binary files so the way you process information is up to you. Compression is supported so you can obviously write for uncompressed as well.
Well is there like an any audio format opener. One that opens any unknown audio format by dissecting it like texture finder but for audio? I'm looking into these formats right now. Could you create a 3DS max script to open this one
http://www.mediafire.com/file/s9q1zr21vy...hics.Model i'm not entirely sure what the real extension is but maybe you could figure it out by using a opener that can open all sorts of different formats. And this one is some type of audio format but i'm mainly aiming to open the model format
http://www.mediafire.com/file/5si16y2886...oundBuffer These are kind of the example formats of what i'm trying to open.
(01-15-2018, 01:25 PM)SniperDude2745 Wrote: [ -> ]Well is there like an any audio format opener. One that opens any unknown audio format by dissecting it like texture finder but for audio? I'm looking into these formats right now. Could you create a 3DS max script to open this one http://www.mediafire.com/file/s9q1zr21vy...hics.Model i'm not entirely sure what the real extension is but maybe you could figure it out by using a opener that can open all sorts of different formats. And this one is some type of audio format but i'm mainly aiming to open the model format http://www.mediafire.com/file/5si16y2886...oundBuffer These are kind of the example formats of what i'm trying to open.
Audio can't be dissected easily; everything is in different encoding. Extensions don't matter in ripping, because it doesn't change the actual data, it changes the association of a written program's interpretation of the binary data. Max script is also used for models, not audio as far as I know.
Where is the best place I can learn how to make QuickBMS scripts? Because like I said I know nothing. Nothing about Endianess, offsets, etc. whatever those are anyway.