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Full Version: Ripping zoids battle legends
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I have been trying to rip models from Zoids battle legends, but the models come out warped, when I use 3d Ripper DX. I saw this post: https://www.vg-resource.com/thread-21383.html but it didn't seem to say how to avoid or fix  stretching and skewing.

Some one else who saw what I was working on managed to fix the model, but it was a process at the least. does anyone know how to rip models form a game in dolphin and import to blender in a way that keeps them intact?