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Full Version: WindSlayer Sprites
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I've looked this forum over, along with google, a hundred times trying to piece together what little information I could on ripping WindSlayer (a dead 2009 mmo) sprites. Still no luck. The developers have given the data files for the game custom extensions that I'm assuming don't hold much value in terms of decrypting the files. You can easily change the .hsc files to .zip and extract them, but then you don't get anything but a file named "temp_file" with no extension. The other files are .hsi, and .hmi, and you can't extract those. You can open the "temp_file" in TiledGGD, but it won't give you anything but a bunch of pixels. I've tried using the .hsi and .hmi as pallets in all kinds of combinations, but it still won't give me anything other than crazy pixels. There are a few other files named "windslayer" with different extensions like .hbi, .hci, .hii, etc. They won't work as pallets and can't be extracted either. I don't really know what the next move is, does anybody know what to do now?  Very Sad
Can you upload a couple of these files for us to take a look at?
I kept the hierarchy the files came in so you could see how it's layed out, but I didn't include all the files so it's not a huge zip. I also tried to include anything that might relate to the other files. Thanks!

http://www.mediafire.com/file/3fbdw46kcp..._Files.zip
Unfortunately this is the best I could come up with.

[Image: b6AWUHX.png]

Hopefully someone else can do better!
Could you explain how you got that or what settings and files you used? That's great progress compared to everything else around
This is using the temp_file extracted from body001_a1.hsc. The settings are on the right hand side of the screenshot (24bpp and 341 width).