The spoilers are jQuery-based. There's a function that runs on page load that searches for each spoiler on the page and applies some JavaScript to them. If you try to click on a spoiler before the page finishes loading (or, at least, before the JavaScript triggers and enables them), you'll jump to the top of the page since the script that's supposed to fire hasn't been attached yet.
I hate to break the current subject at hand but I found an error with the game icon of Bistro Recipe Wonder Battle Edition:
http://www.spriters-resource.com/other_s...recipewbe/
It is using an icon that is shared with the GBC Bistro Recipe game, even though the Wonderswan game has completely different sprites (in addition to being in full monochrome)
[
attachment=5342]
Here's the original icon for the Wonderswan game but enlarged to fit the new game icon resolution.
That's what I get for not checking after accepting the revisions. <_>
For those who haven't played the game (which could well include all of staff) it's good if you explain why it's a texture, just to make sure we have a legitimate reason to move it and it isn't just something subjective.
Someone can correct me if I'm wrong, but I was under the impression that we classified textures as things that wrap around 3D objects or used as special effects for the 3D things, or stuff that just belongs to models. These, even though they aren't pixel art, I'd say they are okay to be on TSR simply because they're loose 2D graphics that don't fit onto models or anything.
(I've played this game BTW, and these are in fact just 2D assets IIRC)
Proof.
See that the dates are on a 3D model?
Hello. I noticed that I cannot see the comment section of a game when logged in, but I can see it when I am logged out.
Here is what I'm talking about, on the Dream Team page:
If you're part of the icon renovation project you can't see game specific comments.