10-28-2017, 03:44 AM
For a past few weeks I was hooked on ripping ships from one of my most favorite games.
My approach to PSX ripping is attaching Cheat Engine to the emulator and figuring out PSX memory contents, after I reverse engineer structures and find related pointers - I automate the ripping process.
Rips are not 100% accurate becase of occasional texture and UV problems that I decided to manually fix instead of wasting hours on making the ripper better. These usually occured because of two textures occupying the same face, sometimes UV just went wrong for some reason.
I also moved torpedos and rocket meshes closer to the ship, because otherwise they were floating.
You can download old and edited rips of ships here: https://www.dropbox.com/s/uesm9ucdrjtkic...n_Ships.7z
And here are all game models extracted: https://www.dropbox.com/s/qhnmt515sr5ccz...ls.7z?dl=0
Each ship includes Blender scene, textures in .png format, .obj and .mtl export, .fbx export
Source code of the ripper is on the GitHub and you can try using it yourself: https://github.com/suXinjke/RedSunRipper
When I get into the mood, my next challenge is ripping in-game models, and that means enemy ships.
Magentech CR8 Snapdragon
Zaibatsu Zu-7 Ryusei
Zaibatsu Zu-15A Shinden
Harper-Jones H2S Cobra
Harper-Jones H4E Magnum
BSI 919 Medusa II
BSI 303 Hyper Zeroid
Sha'Har Fighter
My approach to PSX ripping is attaching Cheat Engine to the emulator and figuring out PSX memory contents, after I reverse engineer structures and find related pointers - I automate the ripping process.
Rips are not 100% accurate becase of occasional texture and UV problems that I decided to manually fix instead of wasting hours on making the ripper better. These usually occured because of two textures occupying the same face, sometimes UV just went wrong for some reason.
I also moved torpedos and rocket meshes closer to the ship, because otherwise they were floating.
You can download old and edited rips of ships here: https://www.dropbox.com/s/uesm9ucdrjtkic...n_Ships.7z
And here are all game models extracted: https://www.dropbox.com/s/qhnmt515sr5ccz...ls.7z?dl=0
Each ship includes Blender scene, textures in .png format, .obj and .mtl export, .fbx export
Source code of the ripper is on the GitHub and you can try using it yourself: https://github.com/suXinjke/RedSunRipper
When I get into the mood, my next challenge is ripping in-game models, and that means enemy ships.
Magentech CR8 Snapdragon
Zaibatsu Zu-7 Ryusei
Zaibatsu Zu-15A Shinden
Harper-Jones H2S Cobra
Harper-Jones H4E Magnum
BSI 919 Medusa II
BSI 303 Hyper Zeroid
Sha'Har Fighter