02-10-2018, 11:04 PM
So, as you know, Sonic Forces has the 'Avatar' character, which is a customisable character that the player can create.
I've figured out the skeletal structure of the models and everything, but I'm not sure how to package it.
Is there a particular way things have to be done as unlike traditional models, it's not one set of texture, one set of mesh; it's one skeleton, many meshes, many textures, multiple combinations for each body part.
I've figured out the skeletal structure of the models and everything, but I'm not sure how to package it.
Is there a particular way things have to be done as unlike traditional models, it's not one set of texture, one set of mesh; it's one skeleton, many meshes, many textures, multiple combinations for each body part.