02-13-2018, 11:34 PM
hi i'm new here and new with blender.
i'm ripping assets from an asset bundle (unity) and i can't separate the contents itself- save for the .obj and the .png it comes with.
i don't care too much about the other files unless i absolutely need them (they seem to just be shaders)
my issue is that i seemingly can't seem to apply the texture to the .obj file correctly. namely, his skin won't come up in the render (arms).
how should the UV mapping menu/UI help me in putting the texture where it belongs?
i'm ripping assets from an asset bundle (unity) and i can't separate the contents itself- save for the .obj and the .png it comes with.
i don't care too much about the other files unless i absolutely need them (they seem to just be shaders)
my issue is that i seemingly can't seem to apply the texture to the .obj file correctly. namely, his skin won't come up in the render (arms).
how should the UV mapping menu/UI help me in putting the texture where it belongs?