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Full Version: Advice on 3/4 view cornering
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Hey all,
Your everyday odd jobs Plokman here with a bit of a conundrum on how best to do something. I am currently in the process of creating a first in media that I am aware of a sparite comic series based off of the Transformers Mythos. Some of you may have seen info about this before and it's taking time but I am fully ready to grow my skills in the pixel art field as I go along with putting my own spin on the classic war for Cybertron.

Having said that I can finally bring up a trouble area I need advice from the top tier spriters so I can actually make the next step. So I want to ask some advice on methodology for sprite making. The primary style I plan to use being a 3/4 view comparable to Chrono Trigger or the more recent Stardew Valley and the indie game Bot Vice.

I am having great difficulty understanding the best way to take the sprites smoothly around a corner. Let's say you were playing a racing game with said perspective for me all would be fine in spriting until a curve came up which would require the sprite to lean into a in between frame between North/South and East/West the four cardinal directions I can do fine but Diagonals (all variations between too) are something I need advice possibly even tutoring on as my comic will definitely have to have that angle whether it be Optimus spinning out, Bumblebee taking a curve too sharp or just a scenic view where the into curve looks best.

Now I'm not limiting myself to just 3/4 view but for the most part unless it's a larger scene or is better shown in another angle it is what I'm using.

Sorry to bother everyone but I need advice and who better than the foremost spriters I know of.

Take care everyone and keep your eyes open for my comic "Transformers: Roll Out"


Good luck on your projects,
Joey "Plokman" Tripp Nimmo