03-11-2018, 09:24 AM
(03-05-2018, 07:52 PM)Random Talking Bush Wrote: [ -> ]
Makin' good progress.
Holy crap! That's incredible! I cannot wait for Crash's model! I need him soooooo bad.
(03-05-2018, 07:52 PM)Random Talking Bush Wrote: [ -> ]
Makin' good progress.
(03-05-2018, 09:06 PM)Friedslick6 Wrote: [ -> ](03-05-2018, 07:52 PM)Random Talking Bush Wrote: [ -> ]Makin' good progress.
That's pretty good.
I'm wondering whether Crash's model uses a fuzz shader, or if it's just layers of transparent static. Hopefully the latter.
(03-05-2018, 09:06 PM)Friedslick6 Wrote: [ -> ]I'm wondering whether Crash's model uses a fuzz shader, or if it's just layers of transparent static. Hopefully the latter.It uses a heightmap.
(03-18-2018, 02:37 PM)CrashinAbox Wrote: [ -> ]Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these.I still need to fix the problem that a number of characters have with rigging. For example, certain models with the same vertex buffer lengths aren't consistently working (e.g. Crash's default model and his "retro" one from the intro, the former works and the latter is broken). Once that and a few other things are fixed, then I can release the script.
(03-18-2018, 02:50 PM)Random Talking Bush Wrote: [ -> ](03-18-2018, 02:37 PM)CrashinAbox Wrote: [ -> ]Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these.I still need to fix the problem that a number of characters have with rigging. For example, certain models with the same vertex buffer lengths aren't consistently working (e.g. Crash's default model and his "retro" one from the intro, the former works and the latter is broken). Once that and a few other things are fixed, then I can release the script.
I'll probably post a few on The Models Resource before I do, as well.
(03-18-2018, 05:42 PM)sn10jg Wrote: [ -> ]Not just yet, but it's something I'll be looking into as well since it currently errors with those, after I've gotten the characters fully working.(03-18-2018, 02:50 PM)Random Talking Bush Wrote: [ -> ]Thanks for the update. Is the script compatible with the level models as well? I assume so since most levels besides the characters in them won't have skeletons.(03-18-2018, 02:37 PM)CrashinAbox Wrote: [ -> ]Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these.I still need to fix the problem that a number of characters have with rigging. For example, certain models with the same vertex buffer lengths aren't consistently working (e.g. Crash's default model and his "retro" one from the intro, the former works and the latter is broken). Once that and a few other things are fixed, then I can release the script.
I'll probably post a few on The Models Resource before I do, as well.
(04-04-2018, 05:18 AM)CrashinAbox Wrote: [ -> ]Please don't tell me this thread is dead...Of course it isn't. I just haven't had the free time to fix the remaining issues with my script, that's all.
(04-04-2018, 05:18 AM)CrashinAbox Wrote: [ -> ]Please don't tell me this thread is dead...