Hey! I was just curious and I'm not sure if this has been asked already - is there a way to pose the eyes? I've had a lot of trouble with this, the position of eyes is a big part of a pose, and I just haven't figured out how to do it. Is there something I'm missing, or am I going to have to manually move the eye mesh or rig the eyes to move?
Thanks!
Most of the eyes are animated via UV animations, so if there's no bones for the eyes, then it's done via UV animations.
(09-04-2018, 05:52 AM)hurb Wrote: [ -> ]Hey! I was just curious and I'm not sure if this has been asked already - is there a way to pose the eyes? I've had a lot of trouble with this, the position of eyes is a big part of a pose, and I just haven't figured out how to do it. Is there something I'm missing, or am I going to have to manually move the eye mesh or rig the eyes to move?
Thanks!
Unfortunately no, there's no bones for the eyes themselves. The solution I use is to move the pupils in the texture file via Photoshop but for animation that's not a good solution if you're actually animating. My only other advice is to try and create your own bones and rig them to the eyes but that's easier said than done.
Hey, I'm curious what program language did you use to extract the models from the game?
Thanks. Also, I'm Impressed. Well done.
Wow. Thanks.
Do you also do Takumi and Ryoma?
(11-03-2018, 12:53 PM)xsakurax Wrote: [ -> ]Wow. Thanks.
Do you also do Takumi and Ryoma?
Takumi and Ryoma are currently in the works along with Leo and Frederick.
It's best to follow Kurokairaku on Twitter to stay up to date.
Thanks for uploading these. I noticed that while in Blender, the ribbon in the back of Lissa's dress is all crammed together. Is there a way to fix that?
Edit: Also, I noticed that Rowan is marked as done, but most of the textures for his hair is missing.
Thanks for uploading these models, I've noticed similarities between certain bone structures and (with a renaming template script for blender and a bone morph setup from one of the models, a months work turned into literal minutes) gotten nearly all models as a pmx or in VRChat
Sadly the VRChat part won't be public...
That aside, the overall setup of the models are great! (Yes, I took the time to look at all the costumes and ones that aren't considered finished
)
But I do have one question:
When I occasionally check up on the list, why is Ryoma Takumi and other models that haven't been added to the list disappearing and reappearing?
Does the Game dump contain stage data as well?
(01-29-2019, 07:58 AM)Relamel Wrote: [ -> ]Does the Game dump contain stage data as well?
no it does not. The textures can be exported with ease, but the map data is a different model format.
Speaking of, when can we expect the last 4 characters?
Ur gonna have to pester Kuro about those last 4 chars lol
Resently finished updating the folder with all base costumes. Every character is extracted with ATLEAST their base costume. Only 6 are missing promotion costumes, might get them out eventually but atleast this is something.
is it me or does the google drive link lead to mega?