(03-24-2018, 05:57 PM)Deschamps12 Wrote: [ -> ] (03-22-2018, 04:13 AM)Uncle Koopa Wrote: [ -> ] (03-22-2018, 01:11 AM)Deschamps12 Wrote: [ -> ]I managed to get blinking, eye tracking and visemes working for these models. Eye tracking especially was a DAMN PAIN!! but it's pretty decent. All the mouth bones can get a bit annoying but it's worth it in the end bc it gives you more flexibility to get exactly what you want! Still waiting for Xander!! Saw the empty file uploaded and I've been freaking out for the past couple of days waiting for something to come up in it lol. If you guys need help with your models please let me know! (lovely picture btw)
I managed to figure out lip sync and emotions via shape keys. That was the easy part. In CATS, you basically just move the face bones around in Pose Mode until you get the desired emotion/mouth visemes you want. Then, you hit the "Create Shape Key from Pose" button underneath the "Pose Mode" button in CATS. Blinking is also easy, but with CATS, I need to do blinking and eye tracking at the same time. I haven't figured out eye tracking yet. Would you mind quickly letting us know your method for getting eye tracking to work? Glad to know it's at least possible
Long stuff about things
If I recall, the eyes are textually translated on the UV axis, rather than by bones. You can tell by looking at the animations, and the rare chance they move the eyes, you find the darker spots also move with it. Is there no way to control uv translations through bone orientations, or animate or do things based on uv translations?
(03-24-2018, 05:06 PM)levitaar Wrote: [ -> ]Hey man, the people want some manservice along with the standard fanservice.
That said I would like to ask you a couple of things:
-How far into the future could we get Azura, Corrin, Takumi, Sakura, or Ryoma? I ask just because it seems best to wait for the patch before extracting more Awakening characters.
-Which models can't you get because of the g1m situation? That way we know which ones we shouldn't expect until that is solved
-Are you aiming to get all the regular models out first, then add the promotion and DLC costumes? or just whatever you can as you go?
Thank you very much for the Xander model, I appreciate you guys are doing this a lot.
as far as I know, currently, thanks to stevens unofficial fix, all but lyn breaks, and a very small part of lyn breaks. Rather than waste my time chasing people who wont help me anyways, I opted to just consider remodeling her skirt. Azure once broke, but is fixed thanks to it, and Owains promotional outfit was also a broken part, though I havn't tested if it worked. I hope it does...
So, if I can remodel lyn's outfit.. then she's going to be next! However, if I cannot, then some smol person will be instead.
Celica still breaks? Aww nuts. Though Lyn would be really nice.
The eyes still scare me honestly, I might just have to wait for somebody else to do them before I can utilize them myself, I always seem to run into issues other people don't.
(03-24-2018, 05:57 PM)Deschamps12 Wrote: [ -> ] (03-22-2018, 04:13 AM)Uncle Koopa Wrote: [ -> ] (03-22-2018, 01:11 AM)Deschamps12 Wrote: [ -> ]I managed to get blinking, eye tracking and visemes working for these models. Eye tracking especially was a DAMN PAIN!! but it's pretty decent. All the mouth bones can get a bit annoying but it's worth it in the end bc it gives you more flexibility to get exactly what you want! Still waiting for Xander!! Saw the empty file uploaded and I've been freaking out for the past couple of days waiting for something to come up in it lol. If you guys need help with your models please let me know! (lovely picture btw)
I managed to figure out lip sync and emotions via shape keys. That was the easy part. In CATS, you basically just move the face bones around in Pose Mode until you get the desired emotion/mouth visemes you want. Then, you hit the "Create Shape Key from Pose" button underneath the "Pose Mode" button in CATS. Blinking is also easy, but with CATS, I need to do blinking and eye tracking at the same time. I haven't figured out eye tracking yet. Would you mind quickly letting us know your method for getting eye tracking to work? Glad to know it's at least possible
Honestly I don't have like a specific method bc its so finicky and works for some and not for others, also bc some models have a single eye mesh and others have separate ones for the eyewhites and the iris. But for example, for the Niles model, I created an eyebone for each eye and put the tip of the bones through the middle of the black circle in the center of the eye. You have to create a vertex group for the eyeballs and if there isnt one already one for the eyewhites. Then you push back the eyewhites enough so that the iris does not clip but no so much that you can see the inside of the head through the eyesocket. (I know.) Then, name the eyebones you created the same as the vertex group for the eyes and go to pose mode to test its rotations. Usually rotations will be really messed up and you have to offset the bone to get them to turn properly. I'm still not great at getting it right and couldn't get Niles's to rotate super perfectly but it looks pretty decent once i limit rotations in unity. (will expand on that) If you get the eyes to move more or less how you want when rotated then you should be okay with those bones but sometimes i run that through cats just to test it with the eyetracking rotations just in case anything changes and to get the blink and lowerlid shapekeys in the right order/name. If you check it in CATS, make sure to rename the eyebone to something else thats not LeftEye and RightEye or else your eyes will be facing downwards the whole time. OK, so NOW you create two bones from the head and call THOSE RightEye and LeftEye. These shouldnt move anything at all, position, size, location doesn't matter either. You need to make these because for eyetracking, both Unity and Vrchat try to handle them and will result in the eyes looking down or being turned 90*, so when you make the "fake" Left/RightEye bones, vrchat will affect those only and the eyes you use in unity will be okay. When you put your model in Unity set the eyebones to whichever rotate properly. the ones you made, or the renamed CATS bones. Once you finish setting up the rig, click apply instead of done, and next to mapping, click the muscles & settings button. Expand the "Head" drop down thing and then both "Eye Down-up" and "eye in-out". These control how far up/down/left/right your eyes will turn. Play around with these until you find a value that doesn't clip/pop out of the head. When you finish click apply and done. and you then you should set up your avatar how you would normally. Couple of things to note: Armature must be strictly Arranged as Hips>Spine>Chest>Neck>Head with those exact names and Caps in the first letter. you can have other bones within each of those for example hips could have both legs attached to it etc. but Head must be directly connected to neck, the neck to the chest, chest to the spine, etc.
Hope this wasn't too messy of a read. will try to explain better if you have questions. Also, I'm working on the daddy Xander model right now, might upload somewhere if I can get it working properly so you guys don't have to struggle.
(Ps: Have some slightly better Res Niles textures if you guys are interested, just ran them through waifu2x lol)
Hoo boy, that's quite a lot. But no worries, I think I follow what you're saying. I'm going to have to give this a try soon. For now, though, I'm just glad I've gotten as far as I have. Though, if you do end up uploading the models you fix up for VRChat somewhere, consider uploading that fixed up Niles model, and let me know lol.
(03-24-2018, 07:19 PM)ToukoKino Wrote: [ -> ]Celica still breaks? Aww nuts. Though Lyn would be really nice.
The eyes still scare me honestly, I might just have to wait for somebody else to do them before I can utilize them myself, I always seem to run into issues other people don't.
AFAIK eyes use texture translations in order to move. Though I guess thats not possible in VRchat or other places, as you'd need actual eye mesh's and bones for that. With large eyes and a rather flat head, its kinda needs to be translated on texture. since its not sphereical, its hard to just rotate a bone without some sort of clipping, I'm impressed some people even managed though.
(03-24-2018, 09:34 PM)Uncle Koopa Wrote: [ -> ] (03-24-2018, 05:57 PM)Deschamps12 Wrote: [ -> ] (03-22-2018, 04:13 AM)Uncle Koopa Wrote: [ -> ]I managed to figure out lip sync and emotions via shape keys. That was the easy part. In CATS, you basically just move the face bones around in Pose Mode until you get the desired emotion/mouth visemes you want. Then, you hit the "Create Shape Key from Pose" button underneath the "Pose Mode" button in CATS. Blinking is also easy, but with CATS, I need to do blinking and eye tracking at the same time. I haven't figured out eye tracking yet. Would you mind quickly letting us know your method for getting eye tracking to work? Glad to know it's at least possible
Honestly I don't have like a specific method bc its so finicky and works for some and not for others, also bc some models have a single eye mesh and others have separate ones for the eyewhites and the iris. But for example, for the Niles model, I created an eyebone for each eye and put the tip of the bones through the middle of the black circle in the center of the eye. You have to create a vertex group for the eyeballs and if there isnt one already one for the eyewhites. Then you push back the eyewhites enough so that the iris does not clip but no so much that you can see the inside of the head through the eyesocket. (I know.) Then, name the eyebones you created the same as the vertex group for the eyes and go to pose mode to test its rotations. Usually rotations will be really messed up and you have to offset the bone to get them to turn properly. I'm still not great at getting it right and couldn't get Niles's to rotate super perfectly but it looks pretty decent once i limit rotations in unity. (will expand on that) If you get the eyes to move more or less how you want when rotated then you should be okay with those bones but sometimes i run that through cats just to test it with the eyetracking rotations just in case anything changes and to get the blink and lowerlid shapekeys in the right order/name. If you check it in CATS, make sure to rename the eyebone to something else thats not LeftEye and RightEye or else your eyes will be facing downwards the whole time. OK, so NOW you create two bones from the head and call THOSE RightEye and LeftEye. These shouldnt move anything at all, position, size, location doesn't matter either. You need to make these because for eyetracking, both Unity and Vrchat try to handle them and will result in the eyes looking down or being turned 90*, so when you make the "fake" Left/RightEye bones, vrchat will affect those only and the eyes you use in unity will be okay. When you put your model in Unity set the eyebones to whichever rotate properly. the ones you made, or the renamed CATS bones. Once you finish setting up the rig, click apply instead of done, and next to mapping, click the muscles & settings button. Expand the "Head" drop down thing and then both "Eye Down-up" and "eye in-out". These control how far up/down/left/right your eyes will turn. Play around with these until you find a value that doesn't clip/pop out of the head. When you finish click apply and done. and you then you should set up your avatar how you would normally. Couple of things to note: Armature must be strictly Arranged as Hips>Spine>Chest>Neck>Head with those exact names and Caps in the first letter. you can have other bones within each of those for example hips could have both legs attached to it etc. but Head must be directly connected to neck, the neck to the chest, chest to the spine, etc.
Hope this wasn't too messy of a read. will try to explain better if you have questions. Also, I'm working on the daddy Xander model right now, might upload somewhere if I can get it working properly so you guys don't have to struggle.
(Ps: Have some slightly better Res Niles textures if you guys are interested, just ran them through waifu2x lol)
Hoo boy, that's quite a lot. But no worries, I think I follow what you're saying. I'm going to have to give this a try soon. For now, though, I'm just glad I've gotten as far as I have. Though, if you do end up uploading the models you fix up for VRChat somewhere, consider uploading that fixed up Niles model, and let me know lol.
I managed to get everything but the eyes working with Anna, blinking and lowerlids were fine but having the eye movement on made them go all picasso and i got spooked.
(03-24-2018, 06:31 PM)kurokairaku Wrote: [ -> ]as far as I know, currently, thanks to stevens unofficial fix, all but lyn breaks, and a very small part of lyn breaks...
Is there anywhere I could download this unofficial fix?
(03-29-2018, 09:06 AM)DeathChaos Wrote: [ -> ] (03-24-2018, 06:31 PM)kurokairaku Wrote: [ -> ]as far as I know, currently, thanks to stevens unofficial fix, all but lyn breaks, and a very small part of lyn breaks...
Is there anywhere I could download this unofficial fix?
Its unofficial for a reason, I'm still waiting on him to actually release a proper version, but considering how inactive he is, and how unhelpful the internet was, I took matters in my own hand. Lyn is officially fixed thanks to my expertise in modeling, and it barely looks any different despite the recreation of her skirts and such.
Where you looking to have someone done specifically?
By the way, Kurokairaku, thanks for putting in the work to get these models fixed up and into our hands. These characters mean a lot to many people, and the fact that we now have high quality, HD models of them is amazing. Even if some of the models are giving you trouble, we really are thankful for what you've done so far. Thanks for everything, and keep up the fantastic work
(03-30-2018, 02:46 AM)systembest Wrote: [ -> ]Hi can i request azura?
Guessing ya never read the server rules... Better read em before an admin comes after ye~
Anyways... The new DLC models has been sent to Kuro... lets just say a little you guys get a little treat this coming weekend of a female char, courtesy of me~
(03-29-2018, 02:42 PM)kurokairaku Wrote: [ -> ]Where you looking to have someone done specifically?
Well it'd be nice to have Female Corrin.
Now that DX8 has joined the conversation again, maybe I could have a questioned answered.
I know that the people working in releasing these and other models are using "private" tools for obvious reasons, but is there any way right now to extract models from other Switch games?
Maybe using the recently updated HacTool as well as the CertainColoredContainer releases?
I haven't even tried because I don't know if it's possible yet.
(03-30-2018, 07:53 AM)ambros489 Wrote: [ -> ]Now that DX8 has joined the conversation again, maybe I could have a questioned answered.
I know that the people working in releasing these and other models are using "private" tools for obvious reasons, but is there any way right now to extract models from other Switch games?
Maybe using the recently updated HacTool as well as the CertainColoredContainer releases?
I haven't even tried because I don't know if it's possible yet.
as long as you know how to use HACTool, that's about the only thing ya need... followed by steven's gas machine :v
how to use that tool, it's pretty easy to figure out.
(03-30-2018, 04:29 AM)Demonslayerx8 Wrote: [ -> ] (03-30-2018, 02:46 AM)systembest Wrote: [ -> ]Hi can i request azura?
Guessing ya never read the server rules... Better read em before an admin comes after ye~
Anyways... The new DLC models has been sent to Kuro... lets just say a little you guys get a little treat this coming weekend of a female char, courtesy of me~
I get the vibe you mean Tharja but i'm still holding out hope for Celica.
Oh, does this include the DLC outfits? There's been 4 each in the last sets so I'm wondering who got the 4th in this set if there was one since the only ones I've seen show up are Chrom, Lissa and Cordelia getting King, Sage, and Dark Flier respectively.
Cordelia has been updated, this time with her armorbreak and unique weapons. Tiki is included, with her dragon form and weapons, and lastly Tharja. My personal favourite of the characters, thanks to DLC update being released. You are only getting 3 because I like Tharja a little to much. But I might do more than 1 if I ever find out I have more time on my hands despite being busy during the week.